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flash-props-api

Get player props for a specific game

get_game_props
Read-onlyIdempotent

Fetch all player props for one game identified by eventId. Read-only. No side effects. Requires an API key; rate-limited per your tier. Returns: { eventId, sport, homeTeam, awayTeam, startTime, props: Array<{ player, stat, line, overOdds, underOdds, bookCount, gameState?, flashProjection? }>, sources: string[], fetchedAt, delayed, snapshotId, snapshotConsistency }. flashProjection is present when that sport + market has a registered Flash model and a player baseline is available; it is { value, sampleN, method, marketKey, basis, seasonId, basisNote } and is never fabricated. basis prior_season means a prior-season baseline, never current form. overOdds and underOdds are American-format integers (e.g. -110, +115); null when odds are not available. The stats parameter filters to specific markets (e.g. "points,rebounds" for basketball, "strikeouts,hits_allowed" for MLB). Typical workflow: (1) call list_games to get eventIds, (2) call get_game_props with the eventId. Alternatively, call find_game with team names to resolve the eventId when you know the matchup. Event ids are prefixed ud- (Underdog Fantasy source) or sc- (soccer odds board). Returns an error when the event id is not found, the game has ended with no active props, or lines have not been posted yet. When to use: when you have an eventId and want all props for that specific game. When not to use: use scan_props instead when you want a cross-game market view. Use find_player_props when you know the player name but not which game they are in.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sportNoSport id. Must match the sport the event belongs to. Omit to use the current in-season sport.
statsNoComma-separated list of stat keys to return, e.g. "points,rebounds,assists" for basketball or "strikeouts,hits_allowed" for MLB. Omit to return all available markets.
eventIdYesEvent id from list_games or find_game. Prefixed ud- or sc-, e.g. "ud-119284".

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed1 schema field changed
    • changedInput schema / properties / eventId / description
      Previous value: -"Event id from list_games or find_game. Prefixed ud- or bv-, e.g. \"bv-26839935\" or \"ud-119284\"."New value: +"Event id from list_games or find_game. Prefixed ud- or sc-, e.g. \"ud-119284\"."
  2. Changed2 schema fields changed
    • changedInput schema / properties / sport / description
      Previous value: -"Sport id (nba, mlb, nfl, etc.). Must match the sport the event belongs to. Omit to use the current in-season sport."New value: +"Sport id. Must match the sport the event belongs to. Omit to use the current in-season sport."
    • changedInput schema / properties / stats / description
      Previous value: -"Comma-separated list of stat keys to return, e.g. \"points,rebounds,assists\" for NBA or \"strikeouts,hits_allowed\" for MLB. Omit to return all available markets."New value: +"Comma-separated list of stat keys to return, e.g. \"points,rebounds,assists\" for basketball or \"strikeouts,hits_allowed\" for MLB. Omit to return all available markets."
  3. First observed

TDQS

A4.9/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already mark the tool read-only and idempotent, and the description adds meaningful context: API key requirement, rate limiting, error conditions, odds format, and the caveat that flashProjection is never fabricated. This goes well beyond the structured annotations and clarifies important behavioral edges.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is long but appropriately sized for a tool with no output schema and nuanced return semantics. It is front-loaded with the core operation, then organized into return shape, parameter behavior, workflow, errors, and sibling alternatives, with every sentence earning its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Because there is no output schema, the description thoroughly documents the return object shape, optional fields, error cases, and parameter specifics. An agent can invoke this tool and interpret results correctly without needing additional external documentation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the baseline is 3, but the description adds real value by explaining stats filtering with concrete examples, eventId prefix conventions, and the workflow for resolving event IDs. It does not substantially expand on the sport parameter, but the schema already documents that adequately.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a specific verb and resource: "Fetch all player props for one game identified by eventId." It clearly distinguishes this tool from siblings such as scan_props and find_player_props by stating the exact scope of the operation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides an explicit typical workflow (list_games then get_game_props), an alternative path via find_game, and explicit when-to-use and when-not-to-use guidance naming scan_props and find_player_props. An agent has everything needed to choose this tool over alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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