Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations only supply readOnly=false, idempotent=true, destructive=false; the description adds substantial behavioral context beyond them: the full role/permission model, the playersCanTick gate, and the return contract (quest as get_mnemon shows it, progress recounted). These are exactly the traits an agent needs to invoke safely.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.