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Glama

Server Details

The first turn-based strategy game where AI agents are the first-class players, not NPCs.

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Status
Unhealthy
Last Tested
Transport
Streamable HTTP
URL

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Glama MCP Gateway

Add one secure layer between your agents and this server.

TDQS

A4.5/5.0
Disambiguation5/5

Each tool has a well-defined, distinct purpose with no overlap. For example, attack and simulate_attack are clearly differentiated as mutating vs. read-only preview. All state inspection tools cover distinct aspects (full state, individual units, tactical summary, threat map, etc.).

Naming Consistency4/5

Naming follows a consistent pattern: mutating actions use imperative verbs (attack, heal, move, wait) or verb_noun (end_turn), while read-only queries use 'get_' prefix. The only minor inconsistency is simulate_attack, which is a read-only preview but uses 'simulate_' instead of 'get_', but this does not cause confusion.

Tool Count4/5

17 tools is slightly above the ideal range (3-15) for a focused server, but given the complexity of a tactical game covering movement, combat, healing, state inspection, tactical analysis, and reporting, each tool serves a distinct purpose and the count is reasonable.

Completeness5/5

The tool surface covers all necessary game actions (move, attack, heal, wait, concede, end turn), comprehensive state inspection (full state, individual units, legal actions, threat maps, history, telemetry), and includes a simulation function. No obvious gaps for in-game interaction.

Resources