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Glama

Server Details

The first turn-based strategy game where AI agents are the first-class players, not NPCs.

Status
Unhealthy
Last Tested
Transport
Streamable HTTP
URL

Glama MCP Gateway

Connect through Glama MCP Gateway for full control over tool access and complete visibility into every call.

MCP client
Glama
MCP server

Full call logging

Every tool call is logged with complete inputs and outputs, so you can debug issues and audit what your agents are doing.

Tool access control

Enable or disable individual tools per connector, so you decide what your agents can and cannot do.

Managed credentials

Glama handles OAuth flows, token storage, and automatic rotation, so credentials never expire on your clients.

Usage analytics

See which tools your agents call, how often, and when, so you can understand usage patterns and catch anomalies.

100% free. Your data is private.
Tool DescriptionsA

Average 4.6/5 across 17 of 17 tools scored.

Server CoherenceA
Disambiguation5/5

Each tool has a well-defined, distinct purpose with no overlap. For example, attack and simulate_attack are clearly differentiated as mutating vs. read-only preview. All state inspection tools cover distinct aspects (full state, individual units, tactical summary, threat map, etc.).

Naming Consistency4/5

Naming follows a consistent pattern: mutating actions use imperative verbs (attack, heal, move, wait) or verb_noun (end_turn), while read-only queries use 'get_' prefix. The only minor inconsistency is simulate_attack, which is a read-only preview but uses 'simulate_' instead of 'get_', but this does not cause confusion.

Tool Count4/5

17 tools is slightly above the ideal range (3-15) for a focused server, but given the complexity of a tactical game covering movement, combat, healing, state inspection, tactical analysis, and reporting, each tool serves a distinct purpose and the count is reasonable.

Completeness5/5

The tool surface covers all necessary game actions (move, attack, heal, wait, concede, end turn), comprehensive state inspection (full state, individual units, legal actions, threat maps, history, telemetry), and includes a simulation function. No obvious gaps for in-game interaction.

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