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Save Tutorial settings

save_tutorial
Destructive

PARTIAL SAVE: writes ONLY the 'Tutorial' field of TitlePublicConfigurationModel; all other v1/v2 fields stay untouched. Tutorial / onboarding definitions — flows (ordered scenarios) built from steps that teach the player a mechanic. A step completes either by client acknowledgement or by a real game event (the same TriggerSource vocabulary as Quest), so "make a roll", "buy something", "open a chest" need no client-side bookkeeping. A step may also PREDETERMINE the outcome of another module (TutorialScriptedOutcome — e.g. force the board dice to land on a Raid tile), which is the only way to demonstrate a mechanic instead of randomness. Flows carry an audience gate (SegmentGate) and a schedule (ScheduleSpec); putting an Experiment condition in that gate is how two tutorial versions are A/B-tested. Gating other content on tutorial progress is done via SegmentGate.Tutorial per entity, or via Settings.Blocking to close whole modules until onboarding is finished.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
valueYesRoot block of the tutorial (onboarding) system in the title config.
title_idYesTitleID, для которого сохраняются данные.

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