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Glama

Save Social settings

save_social
Destructive

PARTIAL SAVE: writes ONLY the 'Social' field of TitlePublicConfigurationModel; all other v1/v2 fields stay untouched. In-game social layer - comments, following other players and reports, on top of the engine's shared social core (the same collections the platform's own social network uses, scoped to this title). Comments are OFF by default (CommentsEnabled): they are public text written by players, so turn them on only once you are ready to moderate them; CommentableTypes limits which objects accept comments (today only Workshop items). CommentMaxLength / CommentMaxLinks / CommentsPerDay, MaxFollowing / FollowsPerDay and ReportsPerDay are anti-spam ceilings; unset fields mean the platform defaults. Friends and the player's notification inbox (attacks, raids, new friend, Workshop sales and likes) need no configuration and are not here. Likes, favorites, follows, comments and reports themselves are NOT here - they are operational data in the shared Social* collections; reviewing reports and hiding comments are admin actions, not config.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
valueYesIn-game social layer: comments, following players, reports. Friends and the player's notification inbox work without this section. Every field is optional; an unset field means the platform default.
title_idYesTitleID, для которого сохраняются данные.

Schema Changelog

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