Save Asset Bundle settings
save_asset_bundleDestructive
PARTIAL SAVE: writes ONLY the 'AssetBundle' field of TitlePublicConfigurationModel; all other v1/v2 fields stay untouched. Dictionary<string,string> of named bundle/manifest URLs (Unity AssetBundles, Addressables manifests, etc.). Key is a logical bundle slug, value is its CDN URL. Use this for binary game content; for images alone use ImageData.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| value | Yes | New value for the AssetBundle field. | |
| title_id | Yes | TitleID, для которого сохраняются данные. |