Get Store settings
get_storeGET ONLY the 'Store' field of TitlePublicConfigurationModel. In-game shop, built as a tree: Stores -> Layout.Sections -> Slots, plus a flat StoreOffers catalogue. A SLOT is the only address a product can be bought through, and it decides what stands in it: Rotation.Mode is Fixed (a pinned product - an ordinary shelf), Title (everyone sees the same roll) or Player (a personal roll), with a weighted Pool and an optional per-window purchase cap. The refresh window is a ScheduleSpec on the slot. A product not placed in any slot cannot be bought at all. Price is always a PriceOptions dictionary and can be virtual currency, crypto, a store product (real money), an ad credit, or FREE - an unset Cost means free, and a free product must be limited on some axis. Pricing.CompareAt is a struck-through price for display only and never reaches the charge. Identity.Tags and Identity.CustomParams are badges and ribbons the server never interprets. Distinct from Premium (real-money tiered offers) and DealOffer (limited-time promotions with progression).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| title_id | Yes | TitleID, для которого читаются данные. |