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Get Reward settings

get_reward
Read-only

GET ONLY the 'Reward' field of TitlePublicConfigurationModel. Reward templates — reusable bundles of currency + items + buffs that can be granted to a player. Referenced by Quest, TimedEvent, CoopEvent, Season, DailyLogin, Referral, etc. Define a reward once here, then reference it everywhere instead of inlining payouts.

Input Schema

NameRequiredDescriptionDefault
title_idYesTitleID, для которого читаются данные.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A3.9/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true and destructiveHint=false, so the safety profile is covered by structured data. The description adds real value on top: it scopes the return to a single field ('GET ONLY the Reward field') and explains the domain semantics of reward templates. It stops short of mentioning pagination, single-vs-list behavior, or what happens when no reward exists.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loaded with the operative constraint ('GET ONLY the Reward field'), followed by two compact sentences of domain context. The enumeration of referencing systems (Quest, TimedEvent, CoopEvent, Season, DailyLogin, Referral, etc.) is slightly padded and the trailing 'etc.' weakens it, but there is no filler prose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a single-parameter read-only getter with no output schema, the description supplies enough domain framing (what a reward is, how it is reused) for an agent to use it confidently. Missing only the when-not guidance and any note on return shape when the field is unset.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% for the single title_id parameter, so the baseline of 3 applies. The description adds no syntax, format, or lookup guidance for title_id beyond what the schema already states, so it neither compensates nor detracts.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb+resource with unusual precision: 'GET ONLY the Reward field of TitlePublicConfigurationModel'. It then defines what a Reward is (bundles of currency + items + buffs) and who references it, which lets an agent distinguish this getter from get_title_data, get_currency or get_item without opening a schema.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies a reuse pattern ('define a reward once here, then reference it everywhere instead of inlining payouts') but never says when to call this tool versus alternatives. The obvious sibling, save_reward, is never named, nor is any prerequisite such as needing a valid title_id or existing reward definition.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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