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Get Game Loop settings

get_game_loop
Read-only

GET ONLY the 'GameLoop' field of TitlePublicConfigurationModel. Core gameplay loop configuration — match settings, level pacing, difficulty curves, energy/cooldown gates, retry/continue economy. Use for tuning the moment-to-moment gameplay; not for content (use Item, Character, Collection) and not for meta-progression (use Season).

Input Schema

NameRequiredDescriptionDefault
title_idYesTitleID, для которого читаются данные.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observed

TDQS

A4.4/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint=true, destructiveHint=false, openWorldHint=false, so the safety profile is covered. The description adds non-obvious context the annotations cannot: this returns a partial view ('GET ONLY the GameLoop field') of a larger configuration model, plus the domain boundaries of that field. It does not discuss size, caching, or failure modes, but for a trivial single-key read that is a minor gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, front-loaded with the scope constraint ('GET ONLY...') before the content and routing guidance. The middle enumeration of gameplay sub-domains is a bit dense but each item helps an agent judge relevance, so it earns its place; only marginally over-explained.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description carries the burden of telling an agent what comes back, and it does so conceptually (match settings, level pacing, difficulty curves, energy/cooldown gates, retry/continue economy). Combined with the read-only annotations and fully documented single parameter, nothing needed to invoke it correctly is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Only one parameter (title_id) and schema description coverage is 100%, so the schema already defines it. The description adds no title_id format, source, or scoping detail beyond what the schema provides; per the rubric, a highly covered single-param read sits at the baseline of 3.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb (GET) and a precisely bounded resource: the single 'GameLoop' field of TitlePublicConfigurationModel, then enumerates the gameplay domains it covers. An agent can tell it apart from the sibling get_item/get_character/get_collection/get_season reads because the description explicitly assigns those to different scopes.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicit routing: 'Use for tuning the moment-to-moment gameplay; not for content (use Item, Character, Collection) and not for meta-progression (use Season).' Both the when and the when-not are stated with named alternative siblings.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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