Create a new game
create_titleCreate a NEW game (Title) on the publisher's account, the same way the dashboard does. It takes a slot of the publisher's plan, gets the base (sign-in + lobby with profile, inventory, invites, friends, quests, mailbox) plus a game module, a ready starter build playable at once on its own address, and a DEV sandbox copy. The new Title and its '-DEV' copy are added to THIS connection right away, so pass the returned TitleID as title_id to get_ / save_ and the build tools next. Give a name and the idea; optionally base_game (a starter game module id: mini-game, board-game, idle-rpg, hero-run, voxelcraft, video-studio; otherwise it is picked from the idea) and category. Not idempotent: every successful call creates another game, so do not retry a call that succeeded. When the plan has no free slot it fails with TITLE_LIMIT_REACHED and a link where the publisher can upgrade. No token is launched (that needs the publisher's own wallet in the dashboard). Takes no title_id; needs the 'title:create' permission.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| idea | No | What the game is about, in a few sentences (up to 50000 characters). Used as the description and to pick the base game and category when they are not given. | |
| name | Yes | Game name shown to players, up to 50 characters. | |
| category | No | Optional catalog category id (e.g. 'shooter'). An unknown id fails with the list of valid ones. | |
| base_game | No | Optional starter game module the project is built on (see list_modules). Omit to let the platform pick it from the idea. |