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Warm Night Fishing (暖夜垂钓)

fishing_save_info

存档元信息(路径 / schema 版本 / 身份模式 / 进度摘要,不含游戏机密)。 / Save metadata (path, schema version, identity mode, progress); no game secrets.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
player_codeNo你的存档码(形如 WNF-XXXX-XXXX-XXXX),用来查这个存档的信息。不填就先 fishing_play 玩一竿拿到码,再来查。 / Your save code (e.g. WNF-XXXX-XXXX-XXXX) to inspect this save; play once first if you don't have one.

TDQS

A4/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description explicitly notes 'no game secrets', adding a behavioral boundary beyond the schema. However, with no annotations, it doesn't state whether it is read-only, what the exact return shape is, or any error cases, leaving some transparency gaps.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two short bilingual sentences deliver the core purpose and a key usage note without waste. Front-loaded with 'Save metadata' and immediately followed by scoping details.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple metadata lookup with one optional parameter and no output schema, this description is sufficient: it explains what metadata is included/excluded and the prerequisite. It could mention return format, but that's not essential given the tool's simplicity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema covers 100% of the parameter and includes a detailed description (save code format and prerequisite). The tool description adds little beyond this, so the schema carries the explanatory burden; baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it retrieves save metadata with specific components: path, schema version, identity mode, and progress summary. This distinguishes it from siblings like fishing_play (gameplay) and fishing_share_card (sharing), giving a specific verb ('save metadata') and resource scope.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides actionable guidance: if no player_code, play once first to obtain it. This clarifies a prerequisite and a typical usage flow. It doesn't explicitly contrast with alternatives, but the context is strong enough to imply when this tool is appropriate.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A4/5.0
Disambiguation5/5

Each tool targets a distinct aspect: manual, new game, gameplay actions, save metadata, and card generation. There is no overlap; even the broad 'play' tool is clearly the single channel for game commands, distinct from the others.

Naming Consistency4/5

All tools share the 'fishing_' prefix, which creates a strong pattern. However, the suffixes mix conventions: 'play', 'save_info', and 'share_card' are verb_noun, while 'manual' is a noun and 'new_game' is adjective_noun, a minor deviation from a fully consistent verb_noun style.

Tool Count5/5

With 5 tools, the server is well-scoped for a fishing game. It covers instructions, gameplay, lifecycle, metadata, and social features without unnecessary bloat, making the count ideal for the purpose.

Completeness5/5

The tool set provides complete coverage of the game's core loop: learn via manual, restart with new_game, all actions through play, save metadata via save_info, and sharing through share_card. No obvious gaps exist; the single gameplay channel handles all in-game operations.

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