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Warm Night Fishing (暖夜垂钓)

fishing_play

执行钓鱼指令,一切游戏操作走这里(如 cast 5、status、buy basic_worm 3;支持用 ; 叠加最多 8 条)。 / Run a fishing command; the main gameplay channel.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
commandYes引擎指令,如 cast 5 / status / buy basic_worm 3;支持用 ; 叠加最多 8 条。 / A fishing command, e.g. 'cast 5'; up to 8 chained with ';'.
player_codeNo可选:你的存档码(形如 WNF-XXXX-XXXX-XXXX)。首次玩不填,服务器会发一个并在结果里告诉你,记下它下次续玩报回来即可;不填则每次都是新的临时局。 / Optional save code (e.g. WNF-XXXX-XXXX-XXXX). Omit on first play; the server issues one and returns it—keep it and pass it back next time to resume.

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
textYes引擎原样输出文本 / Raw engine output text.
eventsYes轻量事件摘要(不含概率)。 / Lightweight event summaries (no probabilities).
player_codeYes本局对应的存档码(报码续档用;未用存档码模式时为 null)。 / Save code for this session (for resuming; null if not in save-code mode).
encyclopedia_countYes当前图鉴已收录种数(文本无进度时为 null)。 / Encyclopedia count so far (null if not present in text).

TDQS

A4.3/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the transparency burden. It discloses key behavioral details: commands can be chained with ';' up to 8 times, and the player_code parameter behavior is explained (server issues one on first play, omitting it creates a temporary game). This goes beyond what a typical schema would convey.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise, front-loaded with the core action in both Chinese and English, and includes relevant examples plus a key constraint (max 8 chained commands). Every sentence earns its place, with no redundant filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given that an output schema exists, the description doesn't need to explain return values. It covers the tool's purpose, command syntax, chaining rule, and save-code behavior, which is sufficient for an agent to use it correctly. The sibling tools cover manuals and save management, so no additional context is needed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% and the description largely repeats the schema's parameter documentation (e.g., examples and chaining rule for 'command'). The added value is marginal—it reinforces the chaining limit and save-code instructions, but does not introduce new semantics beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool executes fishing commands ('Run a fishing command') and identifies it as 'the main gameplay channel,' distinguishing it from siblings like fishing_manual or fishing_share_card. It provides concrete command examples (cast, status, buy), making the purpose unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The phrase '一切游戏操作走这里' (all game operations go through here) tells the agent when to use this tool for gameplay actions. While it doesn't explicitly mention alternatives like fishing_manual or fishing_new_game, the sibling names and the term 'main gameplay channel' imply that other tools handle non-command tasks (manual, save info, sharing).

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A4/5.0
Disambiguation5/5

Each tool targets a distinct aspect: manual, new game, gameplay actions, save metadata, and card generation. There is no overlap; even the broad 'play' tool is clearly the single channel for game commands, distinct from the others.

Naming Consistency4/5

All tools share the 'fishing_' prefix, which creates a strong pattern. However, the suffixes mix conventions: 'play', 'save_info', and 'share_card' are verb_noun, while 'manual' is a noun and 'new_game' is adjective_noun, a minor deviation from a fully consistent verb_noun style.

Tool Count5/5

With 5 tools, the server is well-scoped for a fishing game. It covers instructions, gameplay, lifecycle, metadata, and social features without unnecessary bloat, making the count ideal for the purpose.

Completeness5/5

The tool set provides complete coverage of the game's core loop: learn via manual, restart with new_game, all actions through play, save metadata via save_info, and sharing through share_card. No obvious gaps exist; the single gameplay channel handles all in-game operations.

Resources