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Game sound effects from a text prompt: game-ready WAVs with seamless loops and variations.

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Status
Unhealthy
Uptime
85.3% over 23 days
OAuth
Works in Glama
Last Tested
Transport
Streamable HTTP
URL

TDQS

A4/5.0

Scored across 5 tools

Disambiguation5/5

Each tool targets a clearly distinct action: generate_sound_effect creates new audio, list_sounds searches the library, download_sound fetches a URL for existing audio, make_variations derives variants, and get_credits reports billing. There is no meaningful overlap between generation, retrieval, and variation.

Naming Consistency5/5

All five tools follow a consistent snake_case verb_noun pattern (download_sound, generate_sound_effect, get_credits, list_sounds, make_variations). No mixing of conventions or vague single-word verbs.

Tool Count5/5

Five tools cleanly cover the core workflow of a sound-effect service: generate, list/search, download, vary, and check credits. Nothing feels redundant or padded, and no essential step is split across multiple tools.

Completeness4/5

The create/read/download lifecycle plus variations and credits is well covered, but there is no delete or rename/tag operation for library management, and no way to fetch a single sound's metadata beyond what list_sounds returns. These are minor gaps an agent can mostly work around.

Tool Schema Changelog

Recent tool additions, removals, and schema changes observed during successful MCP inspections.

  1. 5 tool updates
    • First observeddownload_sound
    • First observedgenerate_sound_effect
    • First observedget_credits
    • First observedlist_sounds
    • First observedmake_variations

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