Play any sound from the board game tower's audio library by specifying a sound index (1-113), with optional looping and volume adjustment (0 loudest to 3 softest).
Sets a single LED on the Return to Dark Tower board game by specifying layer, light index, and effect. Control the top ring, middle ring, bottom ring, ledge, or base with effects like on, off, breathe, or flicker.
Reset the skull drop counter to zero in the Return to Dark Tower board game, allowing the tower to accurately track new skulls collected in subsequent turns.