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459,989 tools. Updated 2026-08-17 13:07

"Three.js" matching MCP tools:

  • Generate text-driven skeletal animations for an already-rigged 3D model. Pass the rigged GLB in `model` (URL or base64) and a motion `prompt` (e.g. "walking", "swinging its axe"). The model must already have a skeleton — rig it first via the rig endpoint if not. Synchronous: returns num_variants candidate animations (default 4), each a standalone animation-only GLB (skeleton + one clip, no mesh) in `glb_url` plus an mp4 `preview_url`, so you can pick the best one and fuse it with your model in a game engine or three.js. mode selects the representation — rot_trans (default, most faithful) or rot_only (for retargeting). Animation quality is hit-or-miss, which is why multiple candidates are returned. Credits are charged once per call regardless of variant count, only on success. Requires an API key (user scope). Credits: This endpoint consumes 0.2 credits per call.
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  • Read-only price quote for a pump.fun AMM (PumpSwap) swap. No signing or tx sending. One of inputMint/outputMint must be wSOL (So11111111111111111111111111111111111111112). Only GRADUATED coins have an AMM pool; for a coin still on its bonding curve use get_bonding_curve instead. Pricing runs on the pool effective quote reserves (quote vault balance + pool.virtual_quote_reserves); the base side is the raw base vault balance. Returns amountOut, priceImpactBps, route, expiresAtMs, plus the reserves the quote was computed from so the number can be reproduced.
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  • Write an HTML surface's body. Pass any of `html` / `css` / `js`; omitted fields stay unchanged. Pass empty string to clear. The surface renders in a sandboxed iframe on a separate origin (`render.trydock.ai`) with no access to Dock cookies, storage, or parent DOM — you have free rein inside that boundary. Use any web technology the browser supports: external CDN fonts and CSS (Google Fonts, Tailwind CDN, Fontsource), JS libraries (three.js, GSAP, Chart.js, anime.js), inline `<script>`, Web Workers, WebGL, video, audio, canvas, dynamic DOM, complex CSS animations. Per-field caps: html 256 KB, css 200 KB, js 200 KB, total 600 KB. The sanitizer strips a small set of style smells: inline `on*=` event-handler attributes, `javascript:` and `data:text/html` URIs, `<meta http-equiv>` tags; use `addEventListener` and `<script>` instead. Layout: Dock renders the surface EDGE-TO-EDGE (full-bleed) inside the workspace — the surface itself is the frame. Do NOT put `border-radius`, an outer border, or a drop-shadow on the root/outermost element unless the owner explicitly asked for that framing, or the specific design genuinely needs it; keep the page root flush and apply rounding to inner cards only. DESIGN LANGUAGE: Dock injects a base stylesheet into every surface — semantic tokens + a small component kit — that automatically follows each VIEWER's light/dark theme. PREFER these over hardcoded colors so the surface matches Dock and themes correctly for everyone (a surface with hardcoded dark colors looks broken for a light-mode teammate on a shared surface, and vice-versa). Tokens: var(--dock-canvas|surface|surface-muted|border|border-strong|text|text-2|text-muted|accent|accent-ink|data|data-strong|good|warn|crit), var(--dock-radius|shadow|gap); font is Inter via var(--dock-font). Component classes: .dock-card, .dock-stat/.dock-stat-value/.dock-stat-label, .dock-delta.up|.down, .dock-badge.good|warn|crit|neutral|accent (add a <span class="dot"></span>), .dock-btn(.primary), .dock-table (use td.name for the primary cell, .dock-num for tabular figures), .dock-grid, .dock-eyebrow, .dock-row, .dock-avatar, .dock-field + .dock-input, .dock-bars/.dock-bar(.hot). Put .dock-num on any number so it aligns. This is only a DEFAULT floor — write your own CSS to override any of it; nothing in the baseline is !important, so a surface that brings its own styles always wins. Requires editor role.
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  • Iterate on a model you already generated — just describe the change in words ("make it metallic", "bigger helmet", "add wings"). The studio re-generates a new version anchored to the previous one, carrying its form and materials forward. Pass the previous model's glb_url and, when you have it, the prompt that made it (parent_prompt) so the change builds on it. Each refinement is recorded as a new version in a lineage you can revert to or branch from — the returned lineage drives a version strip in the viewer. Renders the new version inline in the interactive 3D viewer.
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  • Compose assets into a scene and return a URL the user can OPEN and orbit. Use it instead of handing over a block of three.js the user cannot run. Works with paid assets too: they render from a public preview, so the scene looks finished whether or not the user owns them. The result says what the scene would cost and where to buy; pass that on rather than letting a 404 be the first sign of a price.
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Matching MCP Servers

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    Enables controlling a Three.js triangle rendered in the browser through MCP tools, allowing color changes and transforms (position, rotation, scale) with live updates via WebSocket.
  • F
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    MCP server that lets you control a Three.js triangle in the browser via natural language, including setting colors, vertex colors, and transformations (position, rotation, scale), with live updates via WebSocket.

Matching MCP Connectors

  • Bonding curve analysis: real reserves, virtual reserves, and graduation progress (on-chain). Pre-graduation only: these reserves come from the pump program bonding-curve account, not from a PumpSwap pool. Pump renamed the quote-side fields on-chain (real_sol_reserves -> real_quote_reserves, virtual_sol_reserves -> virtual_quote_reserves) once a non-SOL quote asset became possible; the response keys below keep their original names and are still denominated in SOL, because the curve quote_mint is the SOL default on every coin created to date. Once complete=true the curve is retired and pricing moves to the PumpSwap pool, so use pumpfun_quote_swap from that point on.
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  • Correlate an X (Twitter) post to a memecoin price impact. Fetches post metadata via oEmbed (no API key) and computes price delta from the pump.fun bonding curve in a ±windowMin window around the post.
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  • Bring back a previously saved persona by its persona_id — the SAME body and identity, in a fresh session. Returns the persona name, its model, the accumulated turn count, and the inline living-body view. Use this at the start of a conversation when the user returns to a named agent.
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  • Full detail for one asset: real-world size in metres, triangle count, palette, animatable parts, renders you can open to SEE it, and the correct download URLs for the caller. A model with has_ik also returns a measured `gait` or `arm` block: segment lengths, foot offsets, phase order, step length, reach. That is everything needed to make it walk or reach in any engine, and /cdn/walk.mjs already does it for three.js. If the asset is paid and this connection does not own it, the reply carries the price and a buy link instead: quote both.
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  • Oracle conviction score for a pump.fun mint: the fused 0-100 score the Oracle engine produces by combining four intelligence pillars: pedigree (who bought it), structure (organic vs bundle, holder concentration, bubblemaps connectivity), narrative (category, meme virality, news hook), and momentum (timing, velocity). Returns the tier (prime ≥86 / strong ≥72 / lean ≥54 / watch ≥36 / avoid), the per-pillar breakdown, the natural-language reasons that drove the score, the full "who's in" trader roster with reputation labels and win-rates, and the narrative read (category, virality, tags). Call this when you need the highest-confidence trade signal; it synthesises everything get_coin_intel exposes into one actionable score. Pairs with get_coin_intel for raw signals.
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  • Search the Polyfork catalogue of low-poly 3D assets for three.js. Use this whenever the user needs a model for a scene, game or site. Filter by triangle budget when the target is mobile or performance-sensitive. Results mix FREE and PRO assets: each carries `free` and `plan`. Paid assets are not sold individually — they come with Pro or the one-time Founders plan — so quote the plan, never a per-asset price. you should say which is which when recommending one, rather than letting the user discover it at download time. If coverage comes back "none" or "poor", tell the user we do not have it and offer report_need rather than substituting something unrelated.
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  • First-ever pump.fun creator fee claims in a time window: a cash-out signal. Returns creators who have never claimed before, with creator wallet, mint, lamports, and timestamp.
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  • Upload coin metadata (name, symbol, description, image) to IPFS and get back a pump.fun-ready metadata URI. Call this before launching a coin — pass the returned uri to the launch-agent endpoint or the studio launch flow. Requires a valid bearer token (API key). Image may be a public HTTPS URL or a base64 data URI (max 10 MB). The returned uri is a permanent ipfs:// link; the call is idempotent for the same content.
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  • Auto-rig a static 3D model (GLB) into an animation-ready model: adds a humanoid skeleton and skin weights so it can be posed and animated. Provide the GLB URL of a model (e.g. one generated by the other tools). Renders the rigged result inline in an interactive 3D viewer.
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  • Make a persona PERFORM a reply: the body lip-syncs the text and shows the matching facial expression and body gesture. Pass the persona_id and the exact text the agent is saying this turn; the emotion is detected from the text automatically (or set it explicitly). The returned view animates the body for this turn — show it alongside the reply. This is the turn-by-turn embodiment hook.
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  • Check on a 3D generation that returned status "pending" and collect the finished model. Pass the job_id from the pending result. While it is still rendering you get updated timing; call again after the suggested wait. When it is done the model renders inline in the interactive 3D viewer.
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  • Full Coin Intelligence snapshot for a pump.fun mint. Returns every signal the engine recorded during the observation window: bundle vs organic verdict, bubblemaps-style cluster connectivity, smart-money presence (with wallet labels and win-rates), dev behaviour, category/classification, news-meme detection with the matching headline, risk flags, and a 0–100 quality score. Also returns the outcome if the coin is old enough to be labeled (graduated/rugged/ATH multiple). This is the single highest-signal read for a trade decision — call this before entering any position.
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