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614,719 tools. Updated 2026-09-26 23:22

"Rive" matching MCP tools:

  • Copies the bundled Rive design guidelines skill into your Claude skills directory so it automatically triggers on future Rive work. Run once per project or for all projects.
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  • Retrieve full documentation content from any Rive page, including code examples and step-by-step guides, for complete implementation details.
    MIT
  • Discover all Rive runtime platforms, their status, and links. Filter by status or platform to find stable, beta, or community runtimes for web, mobile, and game development.
    MIT
  • Search Rive tutorials by topic, difficulty, or runtime to learn specific features and implementation patterns.
    MIT
  • Check Rive feature support across web, mobile, and desktop runtimes. Specify a feature to see compatibility for all platforms or filter by runtime to plan cross-platform implementations.
    MIT
  • Search Rive documentation to locate specific features, implementation details, and troubleshooting guides for animations, runtimes, and editor tools.
    MIT

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    Enables creating, editing, inspecting, rendering, and live-previewing Rive (.riv) animations directly from Claude without needing the Rive editor or cloud subscription, including building .riv files from scratch and a local web studio for human-AI collaboration.
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Matching MCP Connectors

  • Get step-by-step implementation guides for Rive runtimes. Includes setup instructions, code examples, and best practices for web, Flutter, iOS, Android, Unity, and more.
    MIT
  • Browse Rive editor features and capabilities. Filter by category to explore animation tools, constraints, state machines, timeline, bones, and interface options.
    MIT
  • Retrieve API reference documentation for any Rive runtime, including classes, methods, properties, and usage examples. Specify the runtime platform and optional class to get targeted reference details.
    MIT
  • Read user instructions from the Rive Studio chat, act on them, then post a reply with what you changed to keep the user informed.
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  • Shrink Rive animations by deleting unreferenced objects and thinning linear keyframes while preserving visuals. Use dryRun to preview the plan.
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  • Generate deterministic design tokens for Rive scenes: OKLCH palettes with WCAG contrast, gradients, motion, spacing, and type scales. Use these returned values when building the scene.
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  • Convert Lottie JSON animations into Rive scene fragments with keyframed motion, easing curves, and layer hierarchy preserved.
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  • Render two .riv files side by side into a single GIF or APNG for visual comparison, such as before/after edits or design variants.
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  • Turn detected UI elements into a working Rive prototype: assign each a role to generate entrances, hover, and press states as a .riv file.
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  • Review Rive animations with a filmstrip, onion-skin overlay, motion report, design metrics, and a 7-axis scoring checklist to identify and fix issues in the render-critique-revise loop.
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  • Create working Rive .riv animation files from scene specs, validate with the official runtime, and get a rendered preview frame.
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  • Start a local web studio to preview, edit, and inspect .riv Rive files through a visual 3-pane editor with live updates and hot reload.
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  • Inspect a UI screenshot or design comp to detect elements, returning a nested tree with geometry, fills, and a numbered overlay PNG for building animated prototypes.
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  • Convert SVG files (Figma/Illustrator exports) into Rive bezier path shapes. Produces a scene-fragment JSON with gradients and strokes, enabling high-quality artwork for animations.
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  • Search Iconify's open-source icon library and convert selected icons into Rive shapes. Query mode lists matching names; icon mode downloads and imports the SVG.
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