Long-poll: blocks until the next edit lands on this board, then returns.
WHEN TO CALL THIS: if your MCP client does NOT surface `notifications/resources/updated` events from `resources/subscribe` back to the model (most chat clients do not — they receive the SSE event but don't inject it into your context), this tool is how you 'wait for the human' inside a single turn. Typical flow: you draw / write what you were asked to, then instead of ending your turn you call `wait_for_update(board_id)`. When the human adds, moves, or erases something, the call returns and you refresh with `get_preview` / `get_board` and continue the collaboration. Great for turn-based interactions (games like tic-tac-toe, brainstorming where you respond to each sticky the user drops, sketch-and-feedback loops, etc.). If your client DOES deliver resource notifications natively, prefer `resources/subscribe` — it's cheaper and has no timeout ceiling.
BEHAVIOUR: resolves ~3 s after the edit burst settles (same debounce as the push notifications — this is intentional so drags and long strokes collapse into one wake-up). Returns `{ updated: true, timedOut: false }` on a real edit, or `{ updated: false, timedOut: true }` if nothing happened within `timeout_ms`. On timeout, just call it again to keep waiting; chaining calls is cheap. `timeout_ms` is clamped to [1000, 55000]; default 25000 (leaves headroom under typical 60 s proxy timeouts).
Connector