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680,744 tools. Updated 2026-10-20 11:26

"Resources and Assistance in Embedded Programming, C, and C++" matching MCP tools:

Matching MCP Servers

  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables MCP clients to connect to a privacy-first, self-hostable workout planning and training log, allowing coaching agents to preview and apply program changes while accessing training data through OAuth-protected endpoints.
    AGPL 3.0
  • A
    license
    Not graded
    quality
    D
    maintenance
    Enables AI assistants to interact with Databricks workspaces, running SQL queries, managing jobs, and exploring schemas via the Model Context Protocol.
    1
    GPL 3.0

Matching MCP Connectors

  • Generate C code for a single B component by specifying project and component names, with optional C9X, LIGHT, or PROJECT profile selection. Output goes to lang/c directory.
    AGPL 3.0
  • Scan source code with Semgrep to find security vulnerabilities, bugs, and anti-patterns. Supports multiple languages including Python, JavaScript, Java, Go, C, C++, Ruby, and more.
    MIT No Attribution
  • Extract import/dependency statements from source files in Patchloom for Rust, Python, JS/TS, Go, Java, C/C++, Ruby, and PHP; use reverse mode to find what imports a file.
    MIT
  • Retrieve human disease information using C. elegans models, including associated genes and orthologs from the WormBase database.
    MIT
  • Retrieve C. elegans strain details including genotype, source availability, and associated phenotypes from the WormBase database.
    MIT
  • Generate a buildable Pebble project for watchfaces or watchapps, with C or Alloy JavaScript, and options for platforms, companion, and settings.
    MIT
  • List all 71 programming languages and their IDs for code execution, with compiler/interpreter versions. Filter by language name to find specific entries.
    MIT
  • Use reflection to inspect Unity's live C# API and verify that classes, methods, and properties exist before writing code.
    MIT
  • Creates a compilable C++ class in Unreal Engine project module, enabling Blueprint inheritable logic through C++ code. Supports properties, functions, replication, and BlueprintCallable functions.
    MIT
  • Create a compilable C++ class in the Unreal project module, adding properties and functions that are accessible from Blueprints. Automatically sets up the C++ module if the project is Blueprint-only.
    MIT