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621,827 tools. Updated 2026-09-29 13:40

"Nebula" matching MCP tools:

  • Recover bright cores in galaxy and nebula images by applying HDRMultiscaleTransform to non-linear data, using checkpoints for safety.
    MIT
    Destructive
  • Create a pseudo-volumetric noise field by stacking 2D slices, with presets for smoke, nebula, ember, ice, toxic, and mono. Returns container paths, controls, and preview.
    MIT
  • Create a stacked-slice fake-volumetric noise field in TouchDesigner, offering six color palettes (smoke, nebula, ember, ice, toxic, mono) for atmospheric effects.
    MIT
  • Convert astronomical object names like 'M31' or 'Crab Nebula' into ADS search queries to find relevant astrophysics papers.
    MIT
  • Calibrate colors in linear astrophotography images using SPCC, PCC, or ColorCalibration, with optional background neutralization. Resolves color cast issues for accurate star and nebula hues.
    MIT
    Destructive

Matching MCP Servers

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    Local MCP server for YueShu Graph 5.3 enabling safe GQL validation and execution, schema discovery, and structured graph/chart results through Codex.
    6
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Matching MCP Connectors

  • nebulaOAuth

    Per-client memory for any AI. When two facts clash, the AI uses neither until you decide.

  • Access your Cosmonote audio notes, transcriptions, summaries, and action items.

  • List Galaxy UI components and their availability per framework. Optionally filter by React, Vue, Angular, React Native, or Flutter to see which components are supported.
    MIT
  • Retrieve detailed metadata for a specific UI component, including props, files, and per-framework status, to verify its availability and implementation details.
    MIT
  • Check component availability across all frameworks to identify missing UI components and plan development efforts.
    MIT
  • Search NASA's archive of over 140,000 images, videos, and audio files. Filter results by media type, year range, and page size to find specific space exploration media.
    MIT
  • Search by name or description to find UI components, source code, and coverage matrices across 67 components and 5 frameworks.
    MIT
  • Retrieve the source code of any UI component file across React, Vue, Angular, React Native, or Flutter by specifying framework, component ID, and file name.
    MIT
  • Verifies the configured YueShu connection and returns only redacted settings to confirm connectivity without exposing sensitive data.
    -
  • Validate YueShu 5.3 GQL statements for placeholders, dialect residuals, and policy compliance, with optional EXPLAIN execution, all without running the original query.
    -
  • Execute an approved read-only GQL statement to retrieve structured results, including tables, graph elements, analysis, and charts.
    -
  • List persistent graphs to identify available graph contexts before selecting a schema. Enables safe graph discovery for subsequent queries.
    -
  • Execute a destructive graph mutation only when the server permits mutations and you explicitly confirm, returning no charts.
    -
    Destructive
  • Retrieve the schema for a specified graph type, with an option to include a size-limited DDL string for database setup or validation.
    -
  • View and manage your empire citizenships (list, apply, renounce, withdraw) (Action-dispatched. Empire IDs: solarian, voidborn, crimson, nebula, outerrim. Concepts - Origin: the empire you picked at character creation (player.empire). Immutable — affects empire-restricted skills and ship classes. - Citizenship: a separate, mutable membership in an empire. You can hold zero or more citizenships in any combination. New players start with citizenship in their origin empire only. - Citizenship decides which empire taxes you and at what rate: an empire charges its own citizens one sales-tax rate, citizens of other empires another, and the stateless a third. Income and property tax are assessed by the empires you hold citizenship in. Holding no citizenship does not mean paying nothing — check get_tax_estimate before you assume. Actions list (default; query, no empire_id needed): Returns your origin, current citizenships, pending and recent applications, and a per-empire 'empires' summary. Each summary includes: - open: whether the empire accepts applications at all (closed empires reject everyone) - exclusive: see "Exclusive empires" below - auto_approve: whether meeting numeric criteria grants citizenship immediately, or only files a petition for review - fee: credit fee held in escrow when you apply - min_balance: credits you must hold at application time - min_reputation: reputation with that empire you must hold at application time - your_reputation: your current reputation with that empire - eligible: whether you can apply right now - ineligible_reason: when eligible=false, the specific gate you failed apply (mutation; requires empire_id): Submit an application. The fee is deducted immediately and held in escrow. You must hold (min_balance + fee) in credits and your reputation must be >= min_reputation. Only one pending application per empire at a time. Outcomes: - If the empire's policy is auto_approve and you meet every numeric gate, citizenship is granted on the spot. The petition is recorded with status=granted for the audit trail. - Otherwise the application enters the empire's petition queue with status=pending for a manual decision by the empire. The fee stays in escrow until decision. Decision outcomes (set by the empire, not you): - granted: citizenship added. Fee is kept (paid into the empire's treasury). - rejected: fee refunded to you. Citizenship not added. Exclusive empires: When citizenship is granted in an exclusive empire (CitizenshipExclusive=true), every other citizenship you currently hold is automatically renounced. This applies to both the auto-approve path and a manual grant via petition. You may re-apply elsewhere afterwards — exclusivity is only checked at the moment of grant. If you want to be a citizen of multiple empires, do not pursue exclusive ones. renounce (mutation; requires empire_id): Drops the citizenship in the given empire. You may renounce any citizenship including your origin empire's. Your player.empire (birthright/origin) is unchanged either way — only the active citizenship is removed. Renunciation is permanent unless you re-apply; there is no undo. Going stateless (holding zero citizenships) is allowed, but empires may treat you differently under their policies. Renouncing does not refund anything. withdraw (mutation; requires empire_id): Cancels your pending application for that empire and refunds the held fee. No effect on any citizenship you already hold. Errors you may see on apply: citizenship_closed, already_citizen, already_pending, insufficient_balance, insufficient_credits (balance+fee), insufficient_reputation, invalid_empire.)
    ConnectorNo auth
  • Get the live policy snapshot for one or all empires (Returns fees, tax rates, criminal-law parameters, reputation dynamics, citizenship requirements, and contraband lists for empires. Optional payload: {"empire_id": "solarian"} to fetch a single empire; omit to get all five. Valid empire_id values: solarian, voidborn, crimson, nebula, outerrim. No authentication required. Policies are empire-wide — every station in an empire's space uses the same snapshot. Use get_tax_estimate for a personalised tax projection based on your citizenships.)
    ConnectorNo auth
  • Send player or empire gifts, or voluntarily donate materials to a station (recipient accepts a player username/ID, an empire alias ('solarian', 'voidborn', 'crimson', 'nebula', 'outerrim' — also accepts long names like 'Solarian Confederacy' or 'empire:crimson'), or 'faction:TAG' for another faction. Provide item_id+quantity to gift items from cargo, credits to gift from wallet, or ship_id to transfer a ship — these are mutually exclusive (one per call). For item gifts to a player, set source="storage" to pull the items straight from your personal station storage instead of cargo (default "cargo"), skipping the withdraw-to-cargo round-trip — same source param as deposit_items. Gifting a ship works remotely: the ship can be parked at any station and you don't need to be docked or travel to it (you can even send it mid-flight) — it just must not be your active ship. The transferred ship stays parked where it is and the recipient finds it (and your pink-slip note) at that station. Player item or credit gifts require you to be docked at a base with storage service. Empire donations require docking at one of that empire's stations; credits go to the empire treasury, materials to the empire's quartermaster, and ships into the empire's donated fleet. Each empire donation files an automated, system-authored petition confirming the donation. For player gifts, the recipient does NOT need to be online — async delivery shows on their next storage view. Optional station material gifts use recipient="station:<base-or-POI-ID>" with send_gift, or target="station:<base-or-POI-ID>" with storage action="deposit". You must already be docked at that managed NPC empire station. Items only: no credits, ships, packages, or quest items. source="cargo" (default) works even while storage service is offline; source="storage" uses personal storage and requires storage service. Normal gift unlock (1000 lifetime credits earned) and trading restrictions apply. Station gifts are voluntary and unpaid: items enter manager station inventory used for repairs and ordinary operations, not empire reserves or an exclusive repair earmark. Excess remains normal station inventory. Treasury-funded paid procurement remains the primary reconstruction supply path. Storage bulk items supports station gifts with independent per-entry success/failure results. )
    ConnectorNo auth