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306,559 tools. Last updated 2026-07-27 02:16

"MediaPipe" matching MCP tools:

  • Load the MediaPipe engine once and enable face, hand, body, and segmentation pipelines to avoid multiple competing webcam sources.
    MIT
  • Load MediaPipe selfie segmentation engine in TouchDesigner and build an alpha mask adapter. Optionally invert, feather, or output person on transparent. Wire into any matte-consuming tool.
    MIT
  • Renders a connected stick-figure skeleton from full-body pose tracking. Supports synthetic, MediaPipe, OSC, or existing pose data with adjustable line color, width, and camera distance.
    MIT
  • Run any model from the Replicate catalog by its owner/name identifier. Supports all categories including embeddings, segmentation, depth estimation, and more.
    MIT
  • Builds a depth-driven GPU point cloud field using a depth or mask TOP, with displace, emit, or both scatter modes for displacement and particle effects.
    MIT
  • Load the MediaPipe body tracking engine into your TouchDesigner project, start the timeline, and build a live 33-landmark pose skeleton from webcam video. Guides installation if the engine is missing.
    MIT

Matching MCP Servers

  • Configures MediaPipe hand tracking from a webcam in TouchDesigner. Produces a CHOP with 21 hand landmarks per hand for gesture detection or skeleton creation.
    MIT
  • Build a body-reactive visual with glowing marks that follow 33 pose landmarks, rendered to a Null TOP. Supports points, glow, or trails styles; default synthetic source works without camera or plugin.
    MIT
  • Derives reactive scalar channels from MediaPipe pose landmarks for body-driven parameters. Supports metrics like position, distance, angle, velocity, and openness with optional direct parameter bindings.
    MIT
  • Creates a component that transforms hand landmarks into debounced gesture channels for controlling palm holograms, lasers, audio, and other hand-reactive visuals in TouchDesigner.
    MIT
  • Set up full-body pose tracking with 33 MediaPipe landmarks and ready-to-bind keypoints. Use synthetic mode for preview without camera, or switch to mediapipe, OSC, or existing CHOP for real performer input.
    MIT
  • Enables real-time face landmark tracking from a webcam by loading the MediaPipe engine, starting the timeline, and outputting a 468-sample CHOP for direct use in visualization or binding.
    MIT
  • Build a hand gesture control network for Ableton Live using MediaPipe, outputting pinch and wrist roll maps with a skeleton overlay for performance mapping.
    MIT
  • Creates an interactive bubble simulation over a live camera: an open palm emits bubbles, tracked body and hand landmarks act as colliders to bat or lift them, with a visible body contour for clear interaction.
    MIT
  • Removes subject from video using MediaPipe or SAM and composites over a selected background (space, blur, solid, or image).
    MIT