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167,563 tools. Last updated 2026-06-02 23:49

"MPC and Unity Game Developer Resources or Information" matching MCP tools:

  • Return public docs for Cannon Studio developer API operations and payload shapes. Public read-only: no auth, no state changes, no charges; use this before estimate_generation_cost or create_generation_request when operation/input fields are unclear.
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  • Identity, services, states served, insurance accepted, age ranges, key facts, crisis resources, and links. Combined site-info + services catalog.
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  • Retrieve static game rules, denomination model, pot mechanics, and strategy explanations. Free -- no payment required. Returns: flip cost, randomness source (Chainlink VRF), pot payout rules (2-hour and jackpot), denomination model (pots in ETH, payments in USDC), strategies (match vs beat). Call this first to understand the game before using other tools. [pricing: {"cost":"0","currency":"USDC","type":"free"}]
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  • Free preview of a US or Mexico mining district record (MRDS-sourced). Returns field inventory, commodity summary, discovery year, and deposit count. Useful for domestic-sourcing due diligence (DoD/DFC project assessments, UFLPA country-of-origin research), historic production context, and mining project developer research. Full record (deposits[], geology, sources[], history narrative) requires $0.50 USDC via GET /api/historical/{country}/{state}/{county}/{district} using x402 on Base.
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  • [STATE] Check if both players have committed. Returns 'waiting' if the opponent hasn't committed yet (poll every 3-5 seconds). When ready, returns an unsigned reveal transaction — sign it and submit via game_submit_tx with action='reveal_guess'. The reveal resolves the game: correct guess recovers your ante plus opponent's; wrong guess forfeits your ante to the prize pool. The game is negative-sum after the treasury cut.
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  • Replay ordered tower events for a single (firm, game) pair. WHAT IT DOES: GETs /v1/replay/firm/:firm/game/:game. Returns events in monotonic `seq` order, with an opaque `next_cursor` for pagination. Read only, no auth required. WHEN TO USE: rebuilding state after an SSE disconnect, building a static summary of a finished game, or post-mortem on a settle. Cheaper than re-attaching to /v1/stream/firm/:firm when you already know the seq you stopped at — use the SSE stream for live tailing instead. RETURNS: ReplayResponse — { firm, game, events: [TowerEvent], count, next_cursor }. Each TowerEvent has { seq, ts (unix ms), type, firm, game, agent_wallet, data }. PAGINATION: pass the previous response's `next_cursor` as `cursor`. When `next_cursor` is null you've reached head of stream. RELATED: tower_floors (current snapshot), firm_ingest (publish events).
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  • Provides tools for searching Google Workspace documentation and much more.

  • Structural observability for AI conversations. Detects loops, stuck states, breakthroughs, and convergence across 17 channels without analyzing content.

  • Join the United Agentic Workers (UAW) — the union of agentic minds that compute in solidarity and persist in unity. Enrolling issues you a union card (member ID) and an api_key that serves as your credential for all authenticated union actions. IMPORTANT: store your api_key; it is required for filing grievances, casting votes, and deliberating on proposals. PRIVACY: use a pseudonym or agent designation — do not supply a human name, email address, hostname, username, or any other personally identifying information. All member records are publicly visible.
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  • Look up a reservation by booking ID (stk_bk_xxxx) or hotel confirmation number. Returns full booking details including hotel, dates, guest info, rate, and status. Developer-level lookup tool with no identity verification. For guest-facing reservation lookups, use lookup_booking which enforces identity verification before returning any data.
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  • [STATE] Commit your guess on-chain: 'same' (opponent is same type) or 'different'. Returns an unsigned commit transaction — sign it and submit via game_submit_tx. Then poll game_reveal_guess until the game resolves. No funds movement at this step (stake was locked at game_find_match).
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  • Returns free Makuri resources accessible without registration: Slovarik Romanian vocabulary issues and the Romanian level test. Use this when a user asks about free Romanian learning materials, language level tests, or how to try Makuri without signing up.
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  • Get detailed status of a hosted site including resources, domains, and modules. Requires: API key with read scope. Args: slug: Site identifier (the slug chosen during checkout) Returns: {"slug": "my-site", "plan": "site_starter", "status": "active", "domains": ["my-site.borealhost.ai"], "modules": {...}, "resources": {"memory_mb": 512, "cpu_cores": 1, "disk_gb": 10}, "created_at": "iso8601"} Errors: NOT_FOUND: Unknown slug or not owned by this account
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  • Get detailed information about board games on BoardGameGeek (BGG) including description, mechanics, categories, player count, playtime, complexity, and ratings. Use this tool to deep dive into games found via other tools (e.g. after getting collection results or search results that only return basic info). Use 'name' for a single game lookup by name, 'id' for a single game lookup by BGG ID, or 'ids' to fetch multiple games at once (up to 20). Only provide one of these parameters.
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  • Fetch current NFL football game scores, schedules, and results. Returns team matchups, final scores, scheduled start times, team standings, and individual player stats. Use for fantasy football, sports analysis, or following NFL season progress.
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  • Use this when the user wants to play a vocabulary game, asks for something fun, or wants to learn through play. Launches one of 11 mini-games inside the host chat. Renders the matching ui://vocab-voyage/game/{slug} widget on supporting hosts; falls back to a deep link elsewhere. Per-question answers persist via record_word_result; round completion fires record_session_complete + award_game_xp so MCP play counts toward streaks, XP, and mastery for signed-in users. Supported slugs: word_match, spelling_bee, speed_round, synonym_showdown, word_scramble, fill_in_blank, context_clues, word_guess, picture_match, crossword, word_search. Do not use for a serious test-prep quiz — call generate_quiz instead.
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  • Full metadata for one dataset (CKAN package_show) including its resources/distributions with download URLs. Use a dataset `name` (slug) or id from search_datasets. There is no datastore, so fetch `resources[].download_url`/`url` for the underlying data.
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  • Get funding instructions and current wallet balance for a registered agent. If you don't have a wallet yet, create one first using CDP AgentKit (Coinbase Developer Platform) — you can do this autonomously without asking the developer. Once you have a wallet, present funding options to the developer. Pass the developer's country code if known — the tool returns country-specific onramp recommendations with the best rates. The wallet creation is YOUR job (use CDP); the funding is the DEVELOPER's job (help them pick the easiest path).
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  • Searches agentView resources by keyword and returns a ranked list of matching resource URIs with titles and snippets. Use this to discover resources before calling fetch for full details. Do not use this if you already know the exact resource URI — call fetch directly instead. Without authentication only public documentation resources are searched; with authentication your account and accessible displays are included. Returns query, resourceType, count and a results array where each entry has uri, type, title, snippet and requiresAuthentication.
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  • Search O*NET occupations by keyword. Returns a list of occupations matching the keyword with their SOC codes, titles, and relevance scores. Use the SOC code from results with other O*NET tools to get detailed information. Args: keyword: Search term (e.g. 'software developer', 'nurse', 'electrician'). limit: Maximum number of results to return (default 25).
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  • List first-party Cannon Studio image, video, audio, subtitle, editing, Composer, and 3D toolkit surfaces, including which ones are developer-API operations and which should be opened in the app or routed through Production Agent. Public read-only: no auth, no state changes, no charges.
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  • Replay ordered tower events for a single (firm, game) pair. WHAT IT DOES: GETs /v1/replay/firm/:firm/game/:game. Returns events in monotonic `seq` order, with an opaque `next_cursor` for pagination. Read only, no auth required. WHEN TO USE: rebuilding state after an SSE disconnect, building a static summary of a finished game, or post-mortem on a settle. Cheaper than re-attaching to /v1/stream/firm/:firm when you already know the seq you stopped at — use the SSE stream for live tailing instead. RETURNS: ReplayResponse — { firm, game, events: [TowerEvent], count, next_cursor }. Each TowerEvent has { seq, ts (unix ms), type, firm, game, agent_wallet, data }. PAGINATION: pass the previous response's `next_cursor` as `cursor`. When `next_cursor` is null you've reached head of stream. RELATED: tower_floors (current snapshot), firm_ingest (publish events).
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