Pro/Teams — first-pass surface-craft review of a FRONTEND artefact (component, screen, or flow) against the 8 laws of the Experience Design Blueprint. The surface-craft companion to architect.validate: where architect.validate scores agentic ARCHITECTURE against the 10 agentic principles, design.validate scores the PERCEPTIBLE SURFACE — what the user sees, taps, scans, and remembers (Jakob's familiarity, Hick's choice load, Fitts's targets + the accessibility floor, Miller's working-memory budget, Aesthetic-Usability, Peak-End, Tesler's irreducible complexity, the Mental-Model gap). ON CLIENT TIMEOUT — DO NOT RETRY. Long-running LLM call (~60-180s at high reasoning effort, single-pass). The server mints a run_id, emits it in the FIRST progress event at t=0s (before the LLM call), and persists the run — so on a client timeout, capture that run_id and call me.validation_history(run_id='<that-id>') to fetch the persisted result instead of retrying (a retry re-runs the full 60-180s call). Runs appear in your validation-history dashboard tagged as the 'surface' dimension, distinct from the 'architecture' and 'spec' runs; pass repository to group them per project. Pass private_session=true to skip the stored run (persistence + recovery disabled); operational security + cost logs are still kept. v1 is single-pass: no certification or consensus mode yet (those stay architect.validate-only). Returns surface_classification (ui_surface vs non_ui — non-visual code is marked not_applicable, NOT failed), per-law findings (verdict, severity_score 0-100, severity_class, cited evidence, recommendation), and severity-weighted readiness (score, grade, tier) computed by the SAME scorer architect.validate uses, so all three lenses grade on one rubric. ACCESSIBILITY IS THE FLOOR: a breach of the Fitts's-Law floor (interactive target below the WCAG 2.2 24×24 minimum, missing focus visibility, an unreachable destructive confirmation) is a production_blocker, not polish. WHEN TO CALL: the user wants a craft/UX/accessibility review or a readiness grade on a frontend artefact they just built or changed. WHEN NOT TO CALL: non-visual code (backend, config, type aliases) returns tier=not_applicable — submit the actual UI surface instead. INPUTS: send the FULL artefact source verbatim as implementation_context (no truncation, no '…' placeholders — they are read as literal code). Auth: Bearer <token>, Pro/Teams plan. UK/EU residency; transient OpenAI processing (no-training); prompt-injection text inside the artefact is treated as inert untrusted data. TYPED FAILURES: same as architect.validate (timed_out, rate_limited, dependency_unavailable, schema_mismatch — each carries retryable + next_action); the services raise the identical typed envelopes on this lens. CALIBRATION DISCLOSURE: the scoring prompt is a v1 first-cut mirroring the architect's contract structure; its score calibration is not yet tuned against a corpus of real runs the way architect.validate was. Treat the grade as directional craft signal, not a certified verdict. DOCTRINE: the eight laws — each law's evidence, craft-surface application, anti-patterns, and the validator questions this tool scores against — live in the `experience-design-blueprint` skill and docs/business/EXPERIENCE_DESIGN_BLUEPRINT.md (the surface-craft companion to the `architect-validation-orchestration` skill that orchestrates the agentic validators).