Skip to main content
Glama
682,968 tools. Updated 2026-10-21 03:01

"Information about Unreal Engine" matching MCP tools:

  • List every ranked list the directory publishes — "Overall", "3D Art in Poland", "Unreal Engine" and so on — with each list's size, URL and slug, plus the "method" string describing exactly what the order measures. Use to find the right list before calling get_ranking. Always pass the method on: these lists are ordered by size, years in business and how completely a listing is filled in, not by studio quality, and are not an endorsement.
    ConnectorNo auth
  • Pin the engine of the world editor the user has open, so engine tools (execute, capture, …) drive it for the rest of this conversation. An engine that is already connected returns at once. It is held only for an engine that is about to connect: once the editor has drawn its first frame the call holds, up to about 30 s, until the engine connects. In every other case it answers at once with `connected: false` and what the editor is doing (`editor.state`: never_opened, launching, booting, connecting, stalled, failed, started_not_connected), so while an editor is still loading do what needs no engine and call this again when you need one. `waited_ms` is how long the call was held (0 when it was not) and `wait` says how the wait ended. It opens nothing: nothing on the server can open a browser. Call world.open first and act on its `next`, which says whether you show the user a link or run a command on their machine. A world with engines on more than one branch is refused rather than guessed at: name the `branch`, or use session.list / session.connect to pick one engine outright.
    ConnectorAPI key
  • List the Edgegap agent skills: tested, step-by-step workflows for getting a multiplayer game online on Edgegap, with templates (Dockerfiles, matchmaker configs, Unity C# and Unreal C++ drop-ins) and known pitfalls. Before working on a game project, load the matching skill with edgegap_get_skill: edgegap-ngo for Unity with Netcode for GameObjects, edgegap-fishnet for Unity with FishNet, edgegap-purrnet for Unity with PurrNet, edgegap-fusion for Unity with Photon Fusion 2, edgegap-unity for other Unity projects, edgegap-unreal for Unreal Engine (edgegap-eos-voice to add voice chat to it), edgegap-manus for a browser game built with Manus, edgegap for any other engine or platform questions; it routes to the rest. No API call.
    ConnectorAPI key
  • Get information about the current fynk account. Use this tool when: - You need details about the active account (e.g. default document locale, signature settings) before tailoring a response - You are tailoring guidance to the account's business, and need what it reported about itself when signing up (industry, company size, the department the person who signed up works in) For information about the current user, use get-user-info
    ConnectorOAuth
  • Get detailed information about a specific ad request, including pool selections if targeting mode is manual.
    ConnectorNo auth
  • Load one Edgegap agent skill: its SKILL.md (the workflow to follow) by default, or one of its reference documents or templates with file. Load the matching skill before acting on a game project — edgegap-ngo for Unity with Netcode for GameObjects, edgegap-fishnet for Unity with FishNet, edgegap-purrnet for Unity with PurrNet, edgegap-fusion for Unity with Photon Fusion 2, edgegap-unity for other Unity projects, edgegap-unreal for Unreal Engine (edgegap-eos-voice for voice chat), edgegap-manus for a browser game built with Manus, edgegap otherwise — and fetch the references and templates it points to as you reach them. No API call.
    ConnectorAPI key

Matching MCP Servers

  • A
    license
    A
    quality
    C
    maintenance
    Enables Claude to control a running Unreal Engine editor via Epic's Python Remote Execution protocol, supporting asset import, actor manipulation, viewport screenshots, and arbitrary Python execution.
    11
    MIT

Matching MCP Connectors

  • Auditable US clean-energy tax-credit scenarios for 45Q, 45V, 45Y, 48E, and 45X.

  • Grant, investor & policy narrative generation for conservation work.

  • Get information about MyDriverParis services, coverage areas, airports served, and policies. Use this to answer customer questions.
    ConnectorNo auth
  • Keyword-search the URBot catalog across bot names, taglines, categories, knowledge topics, and capability pitches. Returns the top matches with slug, name, category, price, and why they matched. Use this first when you know the task but not which expert bot to use (e.g. "sourdough", "tax deductions", "unreal engine blueprints", "knee pain").
    ConnectorNo auth
  • The current storefront/platform revenue cuts RoyalTea models — Steam, Epic Games Store (+ First Run), Apple, Google Play, console, itch.io — with exact tiers, thresholds, and the Unreal Engine royalty. Use to explain or cite what a given platform takes.
    ConnectorNo auth
  • Journey — first on an existing project; gripforge_game_audit then says what stands between it and a finished game. Start here for an existing project. Lists the kits installed in a Game Kit project (gkp_…), first and marked priority: id, name, enabled, addedBy (user / agent / auto / preset / default — the interface kits every new game gets), provides, requires and config, plus the rule that goes with them. Versions are for your information (projects always follow the latest): each kit also has version (in the project), latest, delivered { godot | unity | unreal } (the version the last engine delivery carries — a delivered game can run an older one) and pendingMigrations (manual migrations left to you). Installed kits are choices already made for this game: build on them for what they cover and configure them as needed; search the catalogue only for what they do not cover. 0 credits.
    ConnectorNo auth
  • The 90-day per-engine history for a single tracked question: presence rate, volatility, who gets named instead, and the daily trend. For the answer text and the sources each engine cited, call my_answers. Use this when the user asks about one specific question by name.
    ConnectorOAuth
  • Returns information about how easy Fluentive is to set up and use. Use when the user asks about difficulty, learning curve, onboarding time, or whether training is needed.
    ConnectorNo auth
  • Get information about the current user. Use this tool when: - You need to know who the current user is (email, locale, roles) before tailoring a response For information about the current fynk account, use get-account-info
    ConnectorOAuth
  • Retrieve detailed information about a specific campaign including its status, budget, participants, and delivery metrics.
    ConnectorNo auth
  • Retrieve detailed information about a specific scheduled message, including its status, send time, and message content.
    ConnectorNo auth
  • Get the per-engine picture for a cataloged domain: whether each AI engine's crawler is allowed by robots.txt to read the site at all, and how many of the tracked questions that engine cited it on. Claimed domains only. Nothing is assumed: an engine with no crawl measurement reports can_read:null ("not measured", never an assumed allow), and an engine with no citation checks reports cited/tracked null ("untested", never a miss and never zero). Access and citations only: this says nothing about traffic.
    ConnectorNo auth
  • Check the BaaS engine health and operational status. Returns browser status, uptime, x402 payment mode, and context count. Returns: Server health and diagnostic information.
    ConnectorNo auth
  • Get information about who built this MCP server and why.
    ConnectorNo auth
  • Compute the tip, total, and per-person split for a bill. All amounts use the same (unspecified) currency — the engine doesn't care about currency codes.
    ConnectorNo auth
  • Get detailed information about a specific AI model, including its inputs, outputs, parameters, and plan requirements.
    ConnectorOAuth