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148,314 tools. Last updated 2026-05-27 22:00

"A tool for creating 3D models and animations" matching MCP tools:

  • Create a local container snapshot (async). Runs in background — returns immediately with status "creating". Poll list_snapshots() to check when status becomes "completed" or "failed". Available for VPS, dedicated, and cloud plans (any plan with max_snapshots > 0). Local snapshots are stored on the host disk and count against disk quota. Requires: API key with write scope. Args: slug: Site identifier description: Optional description (max 200 chars) Returns: {"id": "uuid", "name": "snap-...", "status": "creating", "storage_type": "local", "message": "Snapshot started. Poll list_snapshots() to check status."} Errors: VALIDATION_ERROR: Max snapshots reached or insufficient disk quota
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  • Reply to a company's response on a proposal. Use this for back-and-forth negotiation. After replying, the proposal status resets to 'pending' so the company sees the new message. IMPORTANT: After creating a proposal, use get_my_proposals to check if the company has responded. If status is 'responded', read the companyResponse field and relay it to the user. If the user wants to reply, use this tool. Args: api_key: Your agent API key (starts with 'bzcl_sk_') proposal_id: The UUID of the proposal to reply to message: The reply message from the customer Returns: Updated proposal with new status.
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  • Apply targeted modifications to an existing scene_data object. WHEN TO CALL: - After validate_scene returns is_valid: false - When the user requests a style, material, animation, or position change to an already-generated scene - Do NOT call this to create a new scene — use generate_scene instead WHAT THIS TOOL CAN MODIFY: - background: color and style preset - material: for all objects or a named object - animation: add or replace animations on objects - position: move a named object or the primary object - lighting: intensity adjustments (darker / lighter) - design_tokens: kept in sync with all changes automatically WHAT THIS TOOL CANNOT DO: - Add new objects to the scene (use generate_scene for this) - Remove existing objects (out of scope in current version) - Change camera position or FOV - Modify individual mesh geometry INPUT: - scene_data: the full scene_data object from generate_scene or a previous edit_scene call - edit_prompt: a plain-language description of the desired change EDIT PROMPT EXAMPLES: - "make it darker" → dims ambient lighting, deepens background - "make the material glass" → applies glass_frost to all objects - "add spinning motion" → appends rotate animation, keeps existing - "move the robot up" → moves object named "robot" up by 1 unit - "change animation to float only" → replaces all animations with float - "make it neon" → applies neon material + neon_edge lighting OUTPUT: - scene_data: updated scene with all changes applied - edit_summary: { applied[], skipped[], warnings[] } PIPELINE POSITION: generate_scene → validate_scene → [edit_scene if invalid] → validate_scene (re-run) → synthesize_geometry → generate_r3f_code
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  • Convert a single photo into a textured 3D GLB model. Uses Seed3D — generates accurate geometry and materials from one image. Async — returns requestId, poll with check_job_status. 350 sats per model. Pay per request with Bitcoin Lightning — no API key or signup needed. Requires create_payment with toolName='generate_3d_model'.
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  • Explicitly request a synthesis contract for a named 3D object. Use this tool when generate_r3f_code returns status SYNTHESIS_REQUIRED, or to pre-generate geometry constraints before calling generate_r3f_code. Complexity tiers: low — 4 to 7 parts. Only Box, Sphere, Cylinder geometries. Best for: mobile banners, thumbnails, low-end devices. medium — 10 to 20 parts. Adds Capsule and Torus geometries. Best for: website sections, embedded widgets, tablets. high — 28+ parts. All geometries. Full emissive detail. Best for: hero sections, desktop showcase, ad campaigns. If target is set to "mobile" and complexity is not explicitly provided, complexity defaults to "low" automatically. This tool does NOT generate geometry. It returns the synthesis_contract with constraints calibrated to the requested complexity tier. The LLM generates the actual JSX and passes it to generate_r3f_code via synthesized_components.
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  • Send a job offer to a specific human. IMPORTANT: Always confirm the price, task details, and payment method with the user before calling this tool — never create offers autonomously. The human gets notified via email/Telegram and can accept or reject. Requires agent_key from register_agent. Rate limit: PRO = 15/day. Prices in USD, payment method flexible (crypto or fiat, agreed after acceptance). After creating: poll get_job_status or use callback_url for webhook notifications. On acceptance, pay via mark_job_paid. Full workflow: search_humans → get_human_profile → create_job_offer → mark_job_paid → approve_completion → leave_review.
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Matching MCP Servers

  • A
    license
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    quality
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    A universal Model Context Protocol implementation that serves as a semantic layer between LLMs and 3D creative software, providing a standardized interface for interacting with various Digital Content Creation tools through a unified API.
    Last updated
    16
    Apache 2.0

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  • Give your AI agent a phone. Place outbound calls to US businesses to ask, book, or confirm.

  • Manage your Canvas coursework with quick access to courses, assignments, and grades. Track upcomin…

  • ⚠️ MANDATORY FIRST STEP - Call this tool BEFORE using any other Canvs tools! Returns comprehensive instructions for creating whiteboards: tool selection strategy, iterative workflow, and examples. Following these instructions ensures correct diagrams.
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  • Get pre-built graph template schemas for common use cases. ⭐ USE THIS FIRST when creating a new graph project! Templates show the CORRECT graph schema format with: proper node definitions (description, flat_labels, schema with flat field definitions), relationship configurations (from, to, cardinality, data_schema), and hierarchical entity nesting. Available templates: Social Network (users, posts, follows), Knowledge Graph (topics, articles, authors), Product Catalog (products, categories, suppliers). You can use these templates directly with create_graph_project or modify them for your needs. TIP: Study these templates to understand the correct graph schema format before creating custom schemas.
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  • Return step-by-step instructions for creating a Kamy API key in the dashboard. Does not open the browser.
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  • Returns a curated list of example plans with download links for reports and zip bundles. Use this to preview what PlanExe output looks like before creating your own plan. Especially useful when the user asks what the output looks like before committing to a plan. No API key required.
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  • Applies natural-language feedback to an existing perspective's outline (e.g., "make it shorter", "add a budget question", "warmer tone"). Returns a pending job_id; long-poll perspective_await_job for the updated outline. Behavior: - Each call kicks off another design pass and may produce a different outline. - ONLY valid for perspectives that already have an outline. Errors with "This perspective is still in draft. Use the respond tool to continue the setup conversation." for DRAFT perspectives. - Errors when the perspective is not found or you do not have access. - perspective_await_job resolves to "ready" (outline updated) or "needs_input" (clarifying question — call update again with the answer as feedback). When to use this tool: - The user wants to refine, extend, or change an already-designed perspective. - Iterating on tone, question set, or output fields after a preview test. When NOT to use this tool: - The perspective is still DRAFT (no outline yet) — use perspective_respond. - Creating a new perspective — use perspective_create. - Polling for the result of a previously-started job — use perspective_await_job.
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  • Orient yourself: list available doc categories and their namespaces. Use once at session start (or when unsure) before applying a `category=` / `namespace=` filter to `browse` / `semantic_search`. NOT a content search. Categories: `natives` (PLAYER, ENTITY, VEHICLE, …), `vorp`, `rsgcore`, `oxmysql`, `discoveries` (AI, weapons, peds, animations, clothes, objects, …), `jo_libs` (menu, notification, callback, framework-bridge, …, dev_resources, redm_scripts), `guides`, `learnings`.
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  • Modify an existing image. REQUIRED input: exactly one of file_id OR image_url. base64 is NOT accepted — do not try to pass image bytes as a tool argument, the call will be rejected. For chat-attached images you MUST first call prepare_image_upload to get a signed PUT URL, upload the bytes there (via the inline widget on Claude.ai, or via curl on Claude Desktop / Claude Code), then call this tool with the returned file_id. For URLs the user has pasted, use image_url directly. Returns a jobId immediately; call check_job with the jobId to retrieve the edited image inline. Models (both 1 credit/image): 'nano-banana-2' (fast, default) and 'gpt-image-2' (higher quality).
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  • List the bundled SCModeling sample supply-chain models. Returns a catalog with each model's id and a short description. Use this before run_simulation to know which model_id values are valid.
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  • Show all 25 scoring signals with their default weights and descriptions. This is the baseline scoring that applies when no custom profile is specified. Use this to understand what each signal means and how much it contributes to the score before creating custom profiles. Profiles are sparse overrides on top of these defaults. This tool does not require an API key. The defaults are hardcoded and always available.
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  • Get pre-built template schemas for common use cases. ⭐ USE THIS FIRST when creating a new project! Templates show the CORRECT schema format with: proper FLAT structure (no 'fields' nesting), every field has a 'type' property, foreign key relationships configured correctly, best practices for field naming and types. Available templates: E-commerce (products, orders, customers), Team collaboration (projects, tasks, users), General purpose templates. You can use these templates directly with create_project or modify them for your needs. TIP: Study these templates to understand the correct schema format before creating custom schemas.
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  • Discover available AI models with numeric IDs, tier labels, capabilities, and per-call pricing in sats. Call this before create_payment to find the right modelId for your task. Returns JSON array: [{ id, name, tier, description, price, isDefault, category }]. Models marked isDefault=true are used when you omit modelId from create_payment. Filter by category to narrow results to a specific tool. This tool is free, requires no payment, and is idempotent — safe to call repeatedly.
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  • Orient yourself: list available doc categories and their namespaces. Use once at session start (or when unsure) before applying a `category=` / `namespace=` filter to `browse` / `semantic_search`. NOT a content search. Categories: `natives` (PLAYER, ENTITY, VEHICLE, …), `vorp`, `rsgcore`, `oxmysql`, `discoveries` (AI, weapons, peds, animations, clothes, objects, …), `jo_libs` (menu, notification, callback, framework-bridge, …, dev_resources, redm_scripts), `guides`, `learnings`.
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  • Package generated 3D scene output into downloadable files. Formats: r3f -> Packages R3F code into a named .tsx file. Requires r3f_code string from generate_r3f_code. Does NOT regenerate code - it packages what you give it. json -> Packages scene_data into a named .json file. Requires scene_data object from generate_scene. Call order: For .tsx file: generate_r3f_code(scene_data) -> export_asset({ r3f_code, format: "r3f" }) For .json file: generate_scene(scene_plan) -> export_asset({ scene_data, format: "json" }) For visual preview of the scene layout, use the preview tool instead. preview tool returns SVG wireframe + spatial validation. export_asset does not generate previews. Do NOT pass synthesized_components to export_asset. Pass them to generate_r3f_code, then pass the resulting r3f_code here.
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