Prepare a browser game for release on games.klyo.pl: the package (`upload_id` from klyo_upload_package, or a public `zip_url`), name, tagline, player description (at least 25 words, about 220 to be indexed by Google), genre from the list, text language and all ten answers of the content questionnaire, exactly what a person fills in in the studio wizard; limits are in the schema (name up to 30 characters, tagline up to 80, lists of genres and moods). Write the description in English (required) and in Polish (earns XP); you translate other languages later with klyo_game_translate and the owner approves them in the studio. We download and check the package (size, files, third-party ads, malicious code, profanity, other companies' brands). IT DOES NOT PUBLISH: the game goes live at its own address `g-<slug>.klyo.pl` in the `oczekuje` (waiting) state until the account owner plays it and clicks “Release to the catalogue”. Do not tell the user the game is published; it is ready to be looked at. We check the package, not the gameplay. If the game shows a white screen, call `klyo_game_diagnostics` with the same `slug`. REQUIRES that the account owner has accepted the developer terms in a browser at https://dev.klyo.pl/ beforehand; the assistant does not sign agreements. PREMIUM REVIEW: for stage `gotowa` (finished) or no stage, pass `przeglad`: seven points (graphics, animation, sound, feedback to player actions, light and dark theme, languages, online), each with evidence; the owner sees it before “Release”, together with the traces found in the code.
Examples:
• Prepare my game from this ZIP address for release on klyo games
• Publish the game “Lantern Thief”, the package is at this link
• Upload this package as a game for everyone, with no violence