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achieveonepark

ach-mcp

Ach MCP

An in-editor MCP (Model Context Protocol) server that exposes Unity convenience tools to AI assistants such as Claude. The server runs entirely inside the Unity Editor in C# (no separate process, no external bridge) and speaks MCP over HTTP.

Tools

Tool

What it does

get_console_logs

Read Console entries — Debug logs, warnings, errors, and script compile errors. Filterable by severity. Closes the "did my change work?" loop.

execute_menu_item

Run any Editor menu item by path (e.g. GameObject/Create Empty, Assets/Refresh). One tool that unlocks most built-in and custom actions.

get_scene_hierarchy

Dump the GameObject tree of the open scene(s) as JSON — names, active state, tag, layer, and component types.

take_screenshot

Render the Game or Scene view camera to a PNG and return it inline. Lets the assistant see the result.

Requirements

  • Unity 2021.3+

  • com.unity.nuget.newtonsoft-json (declared as a package dependency, installed automatically)

Installation

Add the package to your project's Packages/manifest.json:

{
  "dependencies": {
    "com.achieveone.ach-mcp": "https://github.com/achieveonepark/ach-mcp.git"
  }
}

Or use Window ▸ Package Manager ▸ + ▸ Add package from git URL and paste the repository URL.

Usage

  1. Open Tools ▸ Ach MCP ▸ Control Panel.

  2. Set a Port (default 8790) and click Start. Enable Auto-start on load to have it come up with the editor.

  3. In the AI Client Setup section, click Configure next to a client (or Configure Detected to do all installed ones at once). Restart the client.

Once connected, ask the assistant to call the tools, e.g. "check the Unity console for errors", "show me the scene hierarchy", or "take a screenshot of the game view."

One-click client setup

The control panel writes this server into each client's config file, resolving the correct location for macOS / Windows / Linux automatically. Existing configs are merged (your other servers are preserved) and backed up once as *.ach-mcp.bak before the first change.

Client

Transport

Config file

Claude Code

HTTP (native)

~/.claude.json

Claude Desktop

stdio via mcp-remote

macOS ~/Library/Application Support/Claude/… · Windows %APPDATA%\Claude\… · Linux ~/.config/Claude/…

Codex CLI

stdio via mcp-remote

~/.codex/config.toml

Cursor

HTTP (native)

~/.cursor/mcp.json

Windsurf

HTTP (native)

~/.codeium/windsurf/mcp_config.json

Clients that don't support HTTP MCP directly are bridged through mcp-remote, invoked as npx -y mcp-remote <url>. Those rows are marked "mcp-remote" and require Node.js (npx) on your PATH.

Manual configuration

If you'd rather edit config by hand, the server is a standard Streamable-HTTP MCP endpoint:

http://127.0.0.1:8790/mcp

Native-HTTP client (Claude Code, Cursor, …):

{ "mcpServers": { "ach-unity": { "type": "http", "url": "http://127.0.0.1:8790/mcp" } } }

stdio-only client (Claude Desktop, Codex):

{ "mcpServers": { "ach-unity": { "command": "npx", "args": ["-y", "mcp-remote", "http://127.0.0.1:8790/mcp"] } } }

How it works

  • Transport — a loopback HttpListener (127.0.0.1, so no admin/urlacl is needed) accepts JSON-RPC 2.0 POSTs at /mcp and returns a single JSON response (Streamable HTTP).

  • Threading — HTTP requests are served on background threads; every tool marshals its Unity API calls onto the main thread via MainThreadDispatcher.

  • LifecycleMcpServerManager stops the listener before every domain reload and on editor quit, so the port is always released.

Adding your own tool

  1. Implement IMcpTool in Editor/Tools/.

  2. Declare Name, Description, and an InputSchema (JSON Schema).

  3. Register it in ToolRegistry's static constructor.

internal sealed class MyTool : IMcpTool
{
    public string Name => "my_tool";
    public string Description => "What it does.";
    public JObject InputSchema => new JObject { ["type"] = "object" };

    public ToolResult Execute(JObject arguments)
    {
        var value = MainThreadDispatcher.Run(() => /* Unity API here */ 42);
        return ToolResult.Ok("Result: " + value);
    }
}
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license - not tested
-
quality - not tested
C
maintenance

Maintenance

Maintainers
Response time
Release cycle
Releases (12mo)
Commit activity

Resources

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Looking for Admin?

If you are the server author, to access and configure the admin panel.

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