Organize Assets by Type
blender_organize_assets_by_typeOrganize Blender scene assets into collections by type (models, materials, etc.) to clean up disorganized scenes and improve management workflows.
Instructions
Automatically organize scene assets into collections based on object type.
This intelligent organization tool creates collections for different asset types (models, materials, etc.) and moves objects accordingly.
Args:
create_collections (boolean, default true): Create collections for each asset type
existing_objects_only (boolean, default true): Only organize existing objects
prefix_with_type (boolean, default false): Prefix object names with asset type
Returns: Organization summary with collections created and objects moved
Examples:
Basic organization: create_collections=true, existing_objects_only=true, prefix_with_type=false
Include new objects: create_collections=true, existing_objects_only=false
Naming convention: create_collections=true, prefix_with_type=true
Use when: Cleaning up disorganized scenes, establishing asset workflows, improving scene management Don't use when: Fine-grained manual control needed, complex custom organization
Performance: Moderate impact depending on scene size and object count
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| create_collections | No | Create collections for each asset type | |
| existing_objects_only | No | Only organize existing objects | |
| prefix_with_type | No | Prefix object names with asset type |