Provides community support through the FoundryVTT Discord server's #api-development channel
Used for configuration management of the MCP server through environment variables
Used for installation (cloning repository), issue tracking for bugs and feature requests, and contributing through pull requests
Automatically updates documentation when source code changes
Mentioned as a potential hosting option for the server's documentation
Serves as the runtime environment for the MCP server, required as a prerequisite (v18+) for running the FoundryVTT MCP server
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@FoundryVTT MCP Serverroll 1d20+5 for my fighter's attack"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
FoundryVTT MCP Server
A Model Context Protocol (MCP) server that integrates with FoundryVTT, allowing AI assistants to interact with your tabletop gaming sessions through natural language.
Features
Dice Rolling — standard RPG notation with any formula
Data Querying — search and inspect actors, items, scenes, journals
Game State — combat tracking, chat messages, user presence
Content Generation — NPCs, loot tables, rule lookups
World Search — full-text search across all game entities
Live Connection — Socket.IO loads complete world state on connect
MCP Resources —
foundry://URIs for direct data accessDiagnostics — optional server health monitoring (requires REST API module)
Related MCP server: Godot MCP
Quick Start
Prerequisites
Node.js 18+ (or Bun)
FoundryVTT server running with an active world
MCP-compatible AI client (Claude Desktop, Claude Code, VS Code, etc.)
Installation
Run directly without installing — no clone needed:
bunx foundryvtt-mcpOr with npx:
npx -y foundryvtt-mcpClient Configuration
Claude Desktop / Claude Code
Add to your MCP configuration (claude_desktop_config.json or .mcp.json):
{
"mcpServers": {
"foundryvtt": {
"command": "bunx",
"args": ["foundryvtt-mcp"],
"env": {
"FOUNDRY_URL": "http://localhost:30000",
"FOUNDRY_USERNAME": "your_username",
"FOUNDRY_PASSWORD": "your_password"
}
}
}
}VS Code
Add to your VS Code MCP settings:
{
"servers": {
"foundryvtt": {
"command": "bunx",
"args": ["foundryvtt-mcp"],
"env": {
"FOUNDRY_URL": "http://localhost:30000",
"FOUNDRY_USERNAME": "your_username",
"FOUNDRY_PASSWORD": "your_password"
}
}
}
}Development Setup
For local development or contributing:
git clone https://github.com/laurigates/foundryvtt-mcp.git
cd foundryvtt-mcp
bun install
bun run setup-wizardThe setup wizard will detect your FoundryVTT server, test connectivity, and generate your .env configuration.
To configure manually, see the Configuration Guide.
Environment Variables
Variable | Required | Description |
| Yes | FoundryVTT server URL (e.g., |
| Yes | FoundryVTT user account |
| Yes | FoundryVTT user password |
| No | Bypass username-to-ID resolution |
| No | REST API module key (enables diagnostics tools) |
| No |
|
| No | Request timeout in ms (default: |
Usage
Ask your AI assistant things like:
"Roll 1d20+5 for an attack roll"
"Show me all the NPCs in this scene"
"What's the current combat initiative order?"
"Search the world for anything related to dragons"
"Generate a random NPC merchant"
Available Tools
Data Access
search_actors— find characters, NPCs, monstersget_actor_details— detailed character informationsearch_items— find equipment, spells, consumablesget_scene_info— current scene detailssearch_journals— search notes and handoutsget_journal— retrieve a specific journal entryget_users— list online users and their statusget_combat_state— combat state and initiative orderget_chat_messages— recent chat history
World
search_world— full-text search across all game entitiesget_world_summary— overview of the current world staterefresh_world_data— reload world data from FoundryVTT
Game Mechanics
roll_dice— roll dice with any formulalookup_rule— game rules and spell descriptions
Content Generation
generate_npc— create random NPCsgenerate_loot— create treasure appropriate for level
Diagnostics (requires REST API module)
get_recent_logs— retrieve filtered FoundryVTT logssearch_logs— search logs with regex patternsget_system_health— server performance and health metricsdiagnose_errors— analyze errors with troubleshooting suggestionsget_health_status— comprehensive health diagnostics
Available Resources
foundry://actors— all actors in the worldfoundry://items— all items in the worldfoundry://scenes— all scenesfoundry://scenes/current— current active scenefoundry://journals— all journal entriesfoundry://users— online usersfoundry://combat— active combat statefoundry://world/settings— world and campaign settingsfoundry://system/diagnostics— system diagnostics (requires REST API module)
Troubleshooting
bunx foundryvtt-mcp test-connection # Test FoundryVTT connectivity
bunx foundryvtt-mcp setup-wizard # Re-run interactive setupDetailed guide: TROUBLESHOOTING.md
Development
bun run build # Compile TypeScript
bun run dev # Development mode with hot reload
bun test # Unit tests (Vitest)
bun run test:e2e # E2E tests (Playwright)
bun run lint # Lint code (Biome)See Development Guide for project structure, adding tools, testing, and building.
Roadmap
See Feature Tracker for completed and planned features.
Contributing
See CONTRIBUTING.md.
License
MIT License — see LICENSE for details.
Support
Issues: GitHub Issues
Discord: FoundryVTT Discord #api-development
Docs: FoundryVTT API
Acknowledgments
FoundryVTT team for the excellent VTT platform
Anthropic for the Model Context Protocol
The tabletop gaming community for inspiration and feedback