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SkyCut

Local-first MCP server (stdio, TypeScript) that turns a folder of raw drone footage into a polished marketing cut, driven conversationally from Claude Code or Claude Desktop:

scan → analyze (vision) → footage graph → propose cut → human approve → render

Point it at a USB drive of raw drone video and produce a 60–90 second marketing edit with crossfades and an optional music bed. The source drive is treated as read-only; all derived artifacts (proxies, frames, timelines, renders) live in ~/SkyCut/projects/<slug>/ on the internal disk.

Requirements

  • Node 20+

  • ffmpeg + ffprobebrew install ffmpeg (Apple Silicon videotoolbox hardware encoders used for all renders)

  • ANTHROPIC_API_KEY — for vision analysis and cut proposal

Related MCP server: TelemetryFlow Python MCP Server

Install

npm install
npm run build

Claude Code

claude mcp add skycut --env ANTHROPIC_API_KEY=$ANTHROPIC_API_KEY -- node /absolute/path/to/skycut/dist/index.js

Claude Desktop

Add to ~/Library/Application Support/Claude/claude_desktop_config.json:

{
  "mcpServers": {
    "skycut": {
      "command": "node",
      "args": ["/absolute/path/to/skycut/dist/index.js"],
      "env": { "ANTHROPIC_API_KEY": "sk-ant-..." }
    }
  }
}

Verify with MCP Inspector

npm run inspector

Workflow

A typical session, in plain conversation with Claude:

  1. skycut_list_volumes() — find the USB drive

  2. skycut_init_project("/Volumes/DJI/lodge-trip") — create the workspace

  3. skycut_scan_footage() — index clips, build 720p proxies (idempotent; unplug the drive afterwards if you like)

  4. skycut_analyze_footage() — Claude vision scores every 4s keyframe into a searchable footage graph (cached; asks before runs over 500 frames)

  5. skycut_propose_cut("Cinematic 90-second marketing cut, slow build, reveal the lodge at golden hour", 90) — AI director assembles timeline v1

  6. skycut_render_preview() — fast 720p render from proxies; watch it

  7. skycut_apply_timeline_edit({ edits: [...] }) — revise; every edit is a new immutable version

  8. skycut_render_final(2) — full-quality HEVC render from the originals (drive must be mounted)

Explore in between with skycut_search_moments({ subject: "lodge", min_aesthetic: 7 }) and skycut_project_status().

Tools

Tool

Purpose

skycut_health()

Dependency status (ffmpeg, encoders, API key)

skycut_list_volumes()

Mounted volumes with free space

skycut_init_project(source_path, name?)

Create/reopen a project; source is read-only

skycut_scan_footage()

ffprobe metadata + manifest + SQLite + 720p proxies

skycut_analyze_footage(force?, confirm?)

Vision analysis → scored segments (footage graph)

skycut_search_moments(filters)

Query segments by subject/movement/quality/score/text

skycut_propose_cut(brief, duration_s, style?, music_path?)

AI director → validated timeline version

skycut_get_timeline(version?)

Timeline JSON + shot list

skycut_apply_timeline_edit(edits | timeline)

Structured diff → new immutable version

skycut_render_preview(version?)

720p from proxies

skycut_render_final(version)

Up-to-4K HEVC from originals; explicit version required

skycut_project_status()

Pipeline state + drive mount check

Guardrails

  • The USB source is never written to; unplugging it mid-session degrades gracefully (proxies keep previews working)

  • Timeline versions are immutable — edits always create v<N+1>

  • Nothing is ever auto-finalized: skycut_render_final requires an explicit version

  • Every ffmpeg command is logged to the project's logs/ffmpeg.log

  • Vision runs needing more than 500 frames report an estimated cost and wait for confirmation

Development

npm run build     # tsc
npm test          # vitest — vision/director mocked; ffmpeg integration uses generated testsrc clips
npm run inspector # poke the server interactively

Documentation

  • docs/README.md — architecture, design decisions, workspace layout, troubleshooting, extending

  • docs/TOOLS.md — complete tool API reference, timeline schema, edit operations, error conventions

  • CHANGELOG.md — version history

  • prompt_plan.md (original spec) and progress.md (per-phase build history)

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maintenance

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