MemoryMesh
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| MEMORY_FILE | No | Specifies the path to the JSON file used for storing the knowledge graph data. (Default: dist/data/memory.json) | dist/data/memory.json |
| SCHEMAS_DIR | No | Path to schema files directory. (Default: dist/data/schemas/memory.json) | dist/data/schemas/memory.json |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Server capabilities have not been inspected yet.
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| add_nodesC | Add multiple new nodes in the knowledge graph |
| update_nodesC | Update existing nodes in the knowledge graph |
| add_edgesC | Add multiple new edges between nodes in the knowledge graph. Edges should be in active voice |
| update_edgesC | Update existing edges in the knowledge graph |
| delete_nodesC | Delete multiple nodes and their associated edges from the knowledge graph |
| delete_edgesC | Delete multiple edges from the knowledge graph |
| read_graphB | Read the entire knowledge graph |
| search_nodesC | Search for nodes in the knowledge graph based on a query |
| open_nodesC | Open specific nodes in the knowledge graph by their names |
| add_metadataC | Add new metadata to existing nodes in the knowledge graph |
| delete_metadataC | Delete specific metadata from nodes in the knowledge graph |
| add_artifactC | Add a new artifact or unique item to the knowledge graph |
| update_artifactC | Update an existing artifact in the knowledge graph |
| delete_artifactC | Delete an existing artifact from the knowledge graph |
| add_currencyD | Represents a type of currency in the game world. |
| update_currencyC | Update an existing currency in the knowledge graph |
| delete_currencyC | Delete an existing currency from the knowledge graph |
| add_factionD | A faction or organization operating within the game world. |
| update_factionC | Update an existing faction in the knowledge graph |
| delete_factionC | Delete an existing faction from the knowledge graph |
| add_inventoryD | A collection of items or equipment belonging to a character, entity, or location. |
| update_inventoryC | Update an existing inventory in the knowledge graph |
| delete_inventoryC | Delete an existing inventory from the knowledge graph |
| add_locationC | Add a new location to the knowledge graph |
| update_locationC | Update an existing location in the knowledge graph |
| delete_locationC | Delete an existing location from the knowledge graph |
| add_npcC | Add a new Non-Player Character (NPC) to the knowledge graph |
| update_npcC | Update an existing npc in the knowledge graph |
| delete_npcC | Delete an existing npc from the knowledge graph |
| add_player_characterC | Add a new Player Character to the knowledge graph |
| update_player_characterC | Update an existing player_character in the knowledge graph |
| delete_player_characterC | Delete an existing player_character from the knowledge graph |
| add_questC | Add a new Quest to the knowledge graph |
| update_questC | Update an existing quest in the knowledge graph |
| delete_questC | Delete an existing quest from the knowledge graph |
| add_skillsC | Defines list of skills or abilities a character can possess. |
| update_skillsD | Update an existing skills in the knowledge graph |
| delete_skillsC | Delete an existing skills from the knowledge graph |
| add_temporalD | Represents a specific point in time and its associated environmental conditions. |
| update_temporalC | Update an existing temporal in the knowledge graph |
| delete_temporalC | Delete an existing temporal from the knowledge graph |
| add_transportationD | Represents a transportation owned or used by a character or entity. |
| update_transportationC | Update an existing transportation in the knowledge graph |
| delete_transportationC | Delete an existing transportation from the knowledge graph |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 44 tools
Each tool has a clearly distinct purpose targeting specific entity types (e.g., artifact, currency, faction) or graph operations (e.g., add_edges, read_graph, search_nodes). The CRUD pattern per entity eliminates ambiguity, as tools are differentiated by both action (add/update/delete) and target resource.
All tools follow a consistent verb_noun pattern with snake_case, using verbs like add, delete, update, read, search, and open paired with specific nouns. This uniformity makes the tool set predictable and easy to navigate, with no deviations in naming conventions.
With 44 tools, the count is excessive for the server's purpose of managing a knowledge graph for game worlds. While the tools cover many entities, the high number could overwhelm agents and suggests over-specialization, as similar operations are duplicated across numerous entity types rather than generalized.
The tool set provides comprehensive CRUD coverage for all key game world entities (e.g., artifacts, currencies, factions, NPCs) and essential graph operations (e.g., add/update/delete nodes/edges, read, search). No obvious gaps exist; agents can fully manage the knowledge graph lifecycle without dead ends.