smart_uv_project
Automatically unwrap 3D mesh objects using angle-based UV projection for texture mapping in Blender.
Instructions
Apply Smart UV Project to a mesh object.
Automatically unwraps the mesh using angle-based projection.
Args: object_name: Name of the mesh object. angle_limit: Angle limit in degrees for splitting faces (0.0-89.0). island_margin: Margin between UV islands (0.0-1.0). area_weight: Weight given to face area for island arrangement (0.0-1.0).
Returns: Confirmation dict with object name and UV map info.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| object_name | Yes | ||
| angle_limit | No | ||
| island_margin | No | ||
| area_weight | No |