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smart_uv_project

Automatically unwrap 3D mesh objects using angle-based UV projection for texture mapping in Blender.

Instructions

Apply Smart UV Project to a mesh object.

Automatically unwraps the mesh using angle-based projection.

Args: object_name: Name of the mesh object. angle_limit: Angle limit in degrees for splitting faces (0.0-89.0). island_margin: Margin between UV islands (0.0-1.0). area_weight: Weight given to face area for island arrangement (0.0-1.0).

Returns: Confirmation dict with object name and UV map info.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
object_nameYes
angle_limitNo
island_marginNo
area_weightNo
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