set_pose
Adjust bone positions and rotations in 3D armatures to create precise character animations and poses within Blender.
Instructions
Set the pose of a bone in an armature.
Args: armature_name: Name of the armature object. bone_name: Name of the bone to pose. location: Optional XYZ location offset for the bone. rotation: Optional XYZ Euler rotation in radians. scale: Optional XYZ scale.
Returns: Confirmation dict with the bone's new pose values.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| armature_name | Yes | ||
| bone_name | Yes | ||
| location | No | ||
| rotation | No | ||
| scale | No |