set_bone_property
Modify bone properties like roll, length, or deformation settings in Blender armatures to adjust 3D character rigs and animations.
Instructions
Set a property on a bone in an armature.
Args: armature_name: Name of the armature object. bone_name: Name of the bone. property: Property to set. One of: roll, length, use_connect, use_deform, envelope_distance, head_radius, tail_radius, use_inherit_rotation, use_local_location. value: Value to set the property to.
Returns: Confirmation dict with bone name, property, and new value.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| armature_name | Yes | ||
| bone_name | Yes | ||
| property | Yes | ||
| value | Yes |