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set_bone_property

Modify bone properties like roll, length, or deformation settings in Blender armatures to adjust 3D character rigs and animations.

Instructions

Set a property on a bone in an armature.

Args: armature_name: Name of the armature object. bone_name: Name of the bone. property: Property to set. One of: roll, length, use_connect, use_deform, envelope_distance, head_radius, tail_radius, use_inherit_rotation, use_local_location. value: Value to set the property to.

Returns: Confirmation dict with bone name, property, and new value.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
armature_nameYes
bone_nameYes
propertyYes
valueYes

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

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