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remesh

Clean mesh topology in Blender by remeshing objects using voxel, sharp, smooth, or block modes to optimize 3D models for better performance and editing.

Instructions

Remesh an object to create a clean topology.

Args: object_name: Name of the mesh object to remesh. voxel_size: Voxel size for remeshing (smaller = more detail). Only used in VOXEL mode. mode: Remesh mode - VOXEL, SHARP, SMOOTH, or BLOCKS.

Returns: Dict with object name and new vertex count.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
object_nameYes
voxel_sizeNo
modeNoVOXEL
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