remesh
Clean mesh topology in Blender by remeshing objects using voxel, sharp, smooth, or block modes to optimize 3D models for better performance and editing.
Instructions
Remesh an object to create a clean topology.
Args: object_name: Name of the mesh object to remesh. voxel_size: Voxel size for remeshing (smaller = more detail). Only used in VOXEL mode. mode: Remesh mode - VOXEL, SHARP, SMOOTH, or BLOCKS.
Returns: Dict with object name and new vertex count.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| object_name | Yes | ||
| voxel_size | No | ||
| mode | No | VOXEL |