create_principled_material
Configure Principled BSDF materials in Blender by setting properties like color, metallic, roughness, and transmission in a single operation.
Instructions
Create a fully configured Principled BSDF material in one call.
Args: name: Name for the new material. color: Base color as RGBA list, default [0.8, 0.8, 0.8, 1.0]. metallic: Metallic value 0.0-1.0, default 0.0. roughness: Roughness value 0.0-1.0, default 0.5. specular: Specular IOR level 0.0-1.0, default 0.5. emission_strength: Emission strength, default 0.0. emission_color: Emission color as RGBA list, default [1.0, 1.0, 1.0, 1.0]. alpha: Alpha value 0.0-1.0, default 1.0. transmission: Transmission weight 0.0-1.0, default 0.0. ior: Index of refraction, default 1.45.
Returns: Confirmation dict with material name and all set properties.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| color | No | ||
| metallic | No | ||
| roughness | No | ||
| specular | No | ||
| emission_strength | No | ||
| emission_color | No | ||
| alpha | No | ||
| transmission | No | ||
| ior | No |