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create_principled_material

Configure Principled BSDF materials in Blender by setting properties like color, metallic, roughness, and transmission in a single operation.

Instructions

Create a fully configured Principled BSDF material in one call.

Args: name: Name for the new material. color: Base color as RGBA list, default [0.8, 0.8, 0.8, 1.0]. metallic: Metallic value 0.0-1.0, default 0.0. roughness: Roughness value 0.0-1.0, default 0.5. specular: Specular IOR level 0.0-1.0, default 0.5. emission_strength: Emission strength, default 0.0. emission_color: Emission color as RGBA list, default [1.0, 1.0, 1.0, 1.0]. alpha: Alpha value 0.0-1.0, default 1.0. transmission: Transmission weight 0.0-1.0, default 0.0. ior: Index of refraction, default 1.45.

Returns: Confirmation dict with material name and all set properties.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYes
colorNo
metallicNo
roughnessNo
specularNo
emission_strengthNo
emission_colorNo
alphaNo
transmissionNo
iorNo
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