add_modifier
Apply modifiers like SUBSURF or BEVEL to mesh objects in Blender for 3D modeling and animation adjustments.
Instructions
Add a modifier to a mesh object.
Args: object_name: Name of the object to add the modifier to. modifier_type: Type of modifier. Must be one of: SUBSURF, MIRROR, ARRAY, BEVEL, BOOLEAN, SOLIDIFY, DECIMATE, REMESH, WIREFRAME, SHRINKWRAP, SMOOTH, EDGE_SPLIT, TRIANGULATE, WEIGHTED_NORMAL, SIMPLE_DEFORM, LATTICE, CURVE, CAST, WAVE, DISPLACE, SCREW, SKIN, MASK, WELD, CORRECTIVE_SMOOTH, LAPLACIAN_SMOOTH, SURFACE_DEFORM, MESH_DEFORM, HOOK. name: Optional custom name for the modifier.
Returns: Confirmation dict with modifier details.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| object_name | Yes | ||
| modifier_type | Yes | ||
| name | No |