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add_geometry_node

Add nodes to geometry node modifiers in Blender to create procedural 3D models and effects. Specify node type and position to build node networks.

Instructions

Add a node to a geometry nodes modifier's node group.

Args: modifier_name: Name of the geometry nodes modifier (used to find the node group). node_type: Blender node type identifier, e.g. GeometryNodeMeshCube, GeometryNodeSetPosition, GeometryNodeTransform, ShaderNodeMath, GeometryNodeJoinGeometry, etc. location: XY position for the node in the node editor. Defaults to (0, 0).

Returns: Dict with the created node's name and type.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
modifier_nameYes
node_typeYes
locationNo
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