add_geometry_node
Add nodes to geometry node modifiers in Blender to create procedural 3D models and effects. Specify node type and position to build node networks.
Instructions
Add a node to a geometry nodes modifier's node group.
Args: modifier_name: Name of the geometry nodes modifier (used to find the node group). node_type: Blender node type identifier, e.g. GeometryNodeMeshCube, GeometryNodeSetPosition, GeometryNodeTransform, ShaderNodeMath, GeometryNodeJoinGeometry, etc. location: XY position for the node in the node editor. Defaults to (0, 0).
Returns: Dict with the created node's name and type.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| modifier_name | Yes | ||
| node_type | Yes | ||
| location | No |