Skip to main content
Glama

add_bone

Add a bone to an armature in Blender by specifying its name, position, and optional parent bone for hierarchical rigging.

Instructions

Add a bone to an armature. Enters edit mode automatically.

Args: armature_name: Name of the armature object. bone_name: Name for the new bone. head: XYZ position of the bone head (root). Defaults to (0, 0, 0). tail: XYZ position of the bone tail (tip). Defaults to (0, 0, 1). parent_bone: Optional name of the parent bone for hierarchy.

Returns: Dict with the created bone's name, head, and tail positions.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
armature_nameYes
bone_nameYes
headNo
tailNo
parent_boneNo
Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/jabberwock/blend-ai'

If you have feedback or need assistance with the MCP directory API, please join our Discord server