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Agentic Blender Orchestrator

Create 3D models in Blender using natural language. MCP server lets agent directly control Blender, enabling you to build complex 3D scenes through conversation. Scene comprehension tooling and skills gives LLM improved spatial awareness for better results.


Samples created solely with prompts to Claude Opus 4.6

Related MCP server: BlenderMCP

Features

🧠 Spatial Intelligence Suite

Spatial intelligence suite helps AI understand space.

  • Natural language positioning β€” Say "place the lamp on the nightstand" and it figures out the coordinates, checks for collisions, and handles stacking.

  • Real-world dimensions database β€” 55+ common objects (furniture, appliances, decor) with accurate real-world measurements. The AI knows a kitchen counter is 0.9m tall and a doorway is 2.1m Γ— 0.9m.

  • Collision detection & safe movement β€” Validate transforms before applying them. Query how far an object can move in each direction without hitting anything.

  • Spatial queries β€” Ask "what's on the table?" or "what's near the door?" and get answers.

  • Scene Building Guide β€” A comprehensive reference doc that AI agents can read before building a scene, covering room dimensions, placement rules, common mistakes, and worked examples.

πŸ—ΊοΈ Multi-View ASCII Floor Plans

ASCII visualizer tool gives the LLM a way to understand spatial relationships between objects. Renders the scene from any angle β€” top, bottom, front, back, left, right, or all six at once. Configurable resolution up to 120Γ—120 cells.

--- Top (looking down, +Z) ---
Axes: horizontal=X, vertical=Y | 5.3m x 4.3m (cell: 0.25m, grid: 21x17)

WWWWWWWWWWWWWWWWWWWWW
W...................W
W...................W
W..TTTTTT..........W
W..TTTTTT..........W
W..TTTTTT....SS....W
W............SS....W
W...................W
W.......CCCC.......W
W.......CCCC.......W
W...................W
WWWWWWWWWWWWWWWWWWWWW

Legend: C=Couch, S=Shelf, T=Table, W=Wall_Back

πŸ’‘ Complete Lighting System

Full control over all four Blender light types β€” point, sun, spot, and area lights. Set color, intensity, shadow properties, cone angles, and more. Previously only HDRI environment lighting was available; now you can build precise studio setups, dramatic spotlights, or warm interior scenes.

πŸ“· Camera Tools

Create perspective, orthographic, and panoramic cameras. Auto-frame objects for product shots. Set depth of field, adjust lens focal length, and control clipping planes. Essential for rendering composed shots of your scenes.

🏠 Room Creation

One command creates a properly dimensioned room with floor and four walls. Specify width, depth, height, and wall thickness β€” then start furnishing. Combined with the dimensions database and spatial tools, the AI can furnish a realistic room from a single prompt.

🌍 Plugin Model and Texture generation services

Extensible architecture allows you to plug in texture and model gen services of your choice, including Replicate, Meshy, Stability.ai, and more.

Built in access to thousands of free CC0 assets from Poly Haven β€” no API key needed. Download HDRIs for environment lighting, PBR texture sets for realistic materials, and ready-to-use 3D models. All assets are CC0 licensed (free for any use, no attribution required).


Why Use This?

  • Spatial intelligence: AI understands real-world dimensions, detects collisions, and reasons about object relationships β€” not just coordinates.

  • AI-powered generation: Generate 3D meshes from text descriptions or reference images using Meshy and Stability AI.

  • Complete scene control: Lighting, cameras, materials, rendering β€” everything you need to go from empty scene to finished render.

  • Rapid prototyping: Iterate on designs through conversation, getting immediate visual feedback.

  • VR-ready exports: Optimize and export models for Meta Quest and Horizon Worlds with built-in platform presets.

  • Free assets: Thousands of CC0 HDRIs, textures, and models from Poly Haven β€” no API key required.

Quick Start

Requirements

  • Blender 4.0+

  • Python 3.10+

  • uv (recommended) or pip

Installation

1. Install Python dependencies

cd /path/to/blender-orchestrator
uv venv && source .venv/bin/activate
uv pip install -e .

2. Install the Blender add-on

python scripts/install_addon.py

Or manually: Blender β†’ Edit β†’ Preferences β†’ Add-ons β†’ Install β†’ select blender_addon folder β†’ enable "Blender MCP Bridge"

3. Configure Agent

Add to your Agent Desktop config (~/Library/Application Support/Agent/Agent_desktop_config.json on macOS):

{
  "mcpServers": {
    "blender": {
      "command": "uv",
      "args": ["--directory", "/path/to/blender-orchestrator", "run", "blender-mcp"]
    }
  }
}

For Claude Code CLI, add the same to .claude/settings.json.

Usage

  1. Open Blender

  2. Press N in the 3D Viewport β†’ MCP tab β†’ Click "Start Server"

  3. Start talking to Claude about your 3D scene


Features

Primitives & Transforms

Create and manipulate basic shapes with full control over position, rotation, and scale.

Tool

Description

create_cube, create_sphere, create_cylinder, create_cone, create_torus, create_plane

Create primitive shapes

move_object, rotate_object, scale_object

Transform objects (absolute or relative)

duplicate_object, delete_object

Copy or remove objects

set_origin, set_parent

Control object origin and hierarchy

Mesh Editing

Modify geometry with professional modeling operations.

Tool

Description

extrude_faces

Extrude faces along normals

bevel_edges

Add bevels with configurable segments

boolean_operation

Union, difference, or intersect meshes

subdivide_mesh, add_subdivision_surface

Increase mesh resolution

inset_faces, smooth_mesh

Topology and smoothing operations

Procedural Generation

Create complex organic and geometric forms.

Tool

Description

create_metaball, add_metaball_element

Organic blob-like shapes that blend together

create_bezier_curve, curve_to_mesh

Spline-based modeling

create_skin_mesh

Generate smooth surfaces from edge skeletons

create_character_from_template

Pre-built character rigs (realistic, cartoon, chibi)

Materials & Textures

Full PBR material support with AI-powered texture generation.

Tool

Description

create_material, assign_material, modify_material

PBR material workflow

generate_texture

AI-generated textures from text

generate_pbr_material_textures

Complete material sets (diffuse, normal, roughness, metallic)

Rendering & Visualization

Tool

Description

render_image

Full render to file (EEVEE, Cycles, Workbench)

capture_viewport

Quick viewport screenshot

set_render_settings, get_render_settings

Configure resolution, samples, format

set_world_hdri

Apply HDRI environment lighting

Lighting

Create and control lights for realistic or stylized scene illumination.

Tool

Description

create_point_light

Omnidirectional light (light bulbs, lanterns)

create_sun_light

Directional light for outdoor scenes

create_spot_light

Cone-shaped focused light (flashlight, stage light)

create_area_light

Soft rectangular/disk light (softboxes, panels)

set_light_properties

Modify existing light settings

get_light_info, list_lights

Query light information

Cameras

Create and position cameras for rendering and visualization.

Tool

Description

create_camera

Create perspective, orthographic, or panoramic camera

set_active_camera

Set which camera is used for rendering

look_at

Point camera at a target object or location

frame_objects

Auto-position camera to frame objects nicely

set_camera_properties

Adjust lens, DOF, clipping, etc.

get_camera_info, list_cameras

Query camera information

Spatial Reasoning & Scene Intelligence

Tools for understanding and manipulating scene layout with real-world spatial awareness.

Tool

Description

get_semantic_scene_summary

Enhanced scene summary with spatial semantics, clusters, and object relationships

get_spatial_relationships

Get what's near, on top of, behind, or in front of an object

query_spatial

Answer natural language questions ("what is on the table?")

find_placement_position

Find collision-free position relative to another object

validate_transform

Check a move/rotate/scale for collisions before applying

get_safe_movement_range

Calculate how far an object can move in each direction

move_object_semantic

Move objects with natural language ("place on the desk")

get_object_dimensions

Look up real-world dimensions for 55+ common objects

list_known_objects

Browse the dimensions database by category

get_placement_rules

Get placement guidelines (clearances, heights, spacing)

show_floor_plan

ASCII visualization from any angle (top/bottom/front/back/left/right/all)

create_room_bounds

Create a properly dimensioned room (floor + 4 walls)

See the Scene Building Guide for detailed usage patterns and examples.

Scene Management

Tool

Description

list_objects, get_object_info, get_scene_summary

Query scene state

select_object, deselect_all, set_object_visibility

Selection and visibility

check_blender_connection

Verify server status

AI-Powered 3D Generation

Generate complete 3D models from text or images using cloud AI APIs.

Tool

Description

generate_mesh_from_text

Text-to-3D model generation

generate_mesh_from_image

Image-to-3D model generation

import_mesh_file

Import GLB, OBJ, FBX, PLY, STL

VR Optimization

Tools for optimizing 3D assets for VR platforms.

Tool

Description

validate_for_vr

Check if model meets VR platform limits

optimize_for_vr

Decimate and optimize for VR platforms

generate_lod_chain

Create LOD variants for performance

export_vr_scene

Export optimized GLB for VR

Poly Haven (Free Assets)

Access thousands of free CC0 assets from Poly Haven.

Tool

Description

search_polyhaven

Search free CC0 assets

list_polyhaven_categories

Browse available categories

download_polyhaven_hdri

Download and apply HDRI lighting

download_polyhaven_texture

Download PBR texture sets

download_polyhaven_model

Download and import 3D models


AI Generation Setup

Generate 3D meshes using Meshy and textures using Replicate.

Configuration

Set API keys via environment variables:

export MESHY_API_KEY="msy_your_key_here"
export REPLICATE_API_TOKEN="r8_your_token_here"

Or create ~/.config/blender-mcp/ai_providers.json:

{
  "meshy": { "api_key": "msy_your_key_here", "timeout": 600 },
  "replicate": { "api_key": "r8_your_token_here", "timeout": 300 }
}

Available Providers

Provider

Capability

Notes

Meshy

Text-to-3D, Image-to-3D

Best quality, multiple art styles

Replicate

Texture generation

Pay-per-use (~$0.002/image), SDXL and specialized models

Text-to-3D Examples

"Generate a wooden treasure chest"
"Create a cartoon dog in the scene"
"Make a realistic medieval castle tower"

Art styles: realistic, cartoon, sculpture, pbr

Image-to-3D Tips

  • Use images with a single object on a clean background

  • Ensure good lighting and centered composition

  • Avoid cluttered scenes

API Costs


VR Optimization

Built-in tools for optimizing 3D assets for VR platforms, with presets for Meta Horizon Worlds.

Platform Presets

Preset

Max Tris/Object

Max Tris/Scene

Max Texture

horizon_worlds

10,000

100,000

2048px

quest

50,000

200,000

4096px

mobile_vr

20,000

150,000

2048px

Validation

Check if your model is VR-ready:

validate_for_vr(
    object_name="Chair",
    platform="horizon_worlds"
)

Returns warnings for poly count, texture size, and material issues.

Optimization

Automatically optimize models:

optimize_for_vr(
    object_name="Chair",
    platform="horizon_worlds",
    target_triangles=10000,
    merge_by_distance=True
)

LOD Generation

Create level-of-detail variants:

generate_lod_chain(
    object_name="Chair",
    lod_levels=[1.0, 0.5, 0.25, 0.1]
)

GLB Export

Export optimized scenes:

export_vr_scene(
    output_path="/path/to/scene.glb",
    platform="horizon_worlds",
    include_all_objects=True
)

Poly Haven Integration

Access thousands of free CC0 assets from Poly Haven β€” no API key required.

Search Assets

search_polyhaven(
    query="brick",
    asset_type="texture",
    limit=10
)

Asset types: hdri, texture, model

Download HDRI Lighting

Apply realistic environment lighting:

download_polyhaven_hdri(
    asset_id="industrial_sunset_02",
    resolution="4k",
    apply_to_scene=True
)

Download Textures

Get complete PBR texture sets:

download_polyhaven_texture(
    asset_id="brick_wall_02",
    resolution="2k",
    apply_to_object="Cube"
)

Download Models

Import ready-to-use 3D models:

download_polyhaven_model(
    asset_id="wooden_chair",
    import_to_scene=True,
    location=[0, 0, 0]
)

Browse Categories

list_polyhaven_categories(asset_type="textures")

All Poly Haven assets are CC0 licensed β€” free for any use, no attribution required.


Troubleshooting

"Cannot connect to Blender server"

  • Ensure Blender is running with the MCP Bridge add-on enabled

  • Click "Start Server" in the MCP panel (press N β†’ MCP tab)

  • Check that port 8765 is available

"Object not found"

  • Object names are case-sensitive

  • Use list_objects to see exact names

Test the connection manually:

curl http://localhost:8765/health

Architecture

blender-orchestrator/
β”œβ”€β”€ blender_addon/          # Blender add-on (HTTP server + handlers)
β”‚   β”œβ”€β”€ server/             # Non-blocking HTTP server
β”‚   β”œβ”€β”€ handlers/           # Operation implementations
β”‚   └── templates/          # Character templates
β”‚
β”œβ”€β”€ mcp_server/             # MCP server
β”‚   β”œβ”€β”€ server.py           # FastMCP entry point
β”‚   β”œβ”€β”€ blender_client.py   # HTTP client for Blender communication
β”‚   β”œβ”€β”€ tools/              # Tool definitions (one module per category)
β”‚   └── ai_clients/         # AI provider implementations
β”‚
└── scripts/                # Installation helpers

Adding New Tools

  1. Create handler in blender_addon/handlers/

  2. Register in blender_addon/handlers/__init__.py

  3. Create MCP tool in mcp_server/tools/

  4. Register in mcp_server/tools/__init__.py


License

MIT

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license - not found
-
quality - not tested
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maintenance

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