ShapeItUp
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@ShapeItUpcreate a 100x50x5 plate with four M4 corner holes"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
ShapeItUp is an MCP server that turns Replicad / OpenCascade into AI-agent-grade CAD tooling. It writes, renders, verifies, and exports parametric 3D models from TypeScript .shape.ts files, headlessly — from the terminal, from Claude Code / Cursor / Claude Desktop, or from CI. A VSCode extension is available as an optional interactive viewer for humans who want to watch the renders happen live.
Install for Claude Code
claude mcp add shapeitup -- npx -y @shapeitup/mcp-serverThat's it. claude mcp add registers the server in your Claude Code config so agent sessions pick it up automatically. See the Claude Code MCP docs for scoping options (-s user for all projects, -s project for just this repo).
Install for Cursor / Claude Desktop / other MCP clients
The generic MCP-config snippet:
{
"mcpServers": {
"shapeitup": {
"command": "npx",
"args": ["-y", "@shapeitup/mcp-server"]
}
}
}Where to put it:
Cursor —
~/.cursor/mcp.json, or Settings → MCP → Add new server to drop it in through the UI.Claude Desktop —
~/Library/Application Support/Claude/claude_desktop_config.jsonon macOS,%APPDATA%\Claude\claude_desktop_config.jsonon Windows. Restart the app after editing.Any stdio MCP client — hand it
npx -y @shapeitup/mcp-serveras the server command.
Node 20+ required. No native build step; everything ships as WASM.
What you get
A CAD toolkit agents can drive end to end:
Authoring —
create_shape,modify_shape,read_shape,list_shapes,setup_shape_projectRendering —
render_preview,preview_shape,get_preview(SVG-first, resvg-backed PNGs)Verification —
verify_shape,check_collisions,sweep_check,describe_geometry,validate_jointsIteration —
tune_params(slider overrides),set_render_mode,toggle_dimensionsExport —
export_shape(STEP / STL / OBJ / 3MF)stdlib —
holes,screws/bolts/washers/inserts,bearings,extrusions,patterns,threads,joints+assemble,printHints, and more — all importable from"shapeitup"inside any.shape.ts
Full tool list: 25 MCP tools covering the create → preview → verify → tune → export loop.
Quick example
Prompt to the agent: "I want a mounting bracket, 60×40×4 mm, four M3 through-holes in the corners." The agent calls create_shape and writes:
// bracket.shape.ts
import { drawRoundedRectangle } from "replicad";
import { holes } from "shapeitup";
export const params = { width: 60, depth: 40, thickness: 4, holeInset: 6 };
export default function main({ width, depth, thickness, holeInset }: typeof params) {
const plate = drawRoundedRectangle(width, depth, 3)
.sketchOnPlane("XY")
.extrude(thickness);
return holes.through(plate, "M3", [
[-width/2 + holeInset, -depth/2 + holeInset, 0],
[ width/2 - holeInset, -depth/2 + holeInset, 0],
[-width/2 + holeInset, depth/2 - holeInset, 0],
[ width/2 - holeInset, depth/2 - holeInset, 0],
]);
}Then it calls render_preview and gets back a PNG it can inspect, plus bounding-box + volume metadata to sanity-check against the spec. If the user wants the holes bigger, the agent calls tune_params — no file rewrite needed.
Running in CI / containers
npx -y @shapeitup/mcp-server works anywhere Node 20 runs — Docker, GitHub Actions, GitLab CI. Renders go through @resvg/resvg-wasm; no GPU, no headless Chromium, no native graphics stack required. A cold boot on a stock Node image typically takes ~3 s for the first render (OCCT WASM compile) and < 200 ms thereafter.
VSCode extension (optional)
There is a VSCode extension that subscribes to the MCP server's event bus and shows a live Three.js viewer in the side panel — useful when you want to watch an agent work, or to drive ShapeItUp interactively. Install it from the VS Code marketplace (search for "ShapeItUp") or build from source (see Development).
The extension is entirely optional: the MCP server is headless on its own, does not require VSCode to be running, and produces the same renders whether or not a viewer is attached.
Development
git clone https://github.com/asbis/ShapeItUp.git
cd ShapeItUp
pnpm install
pnpm build # builds extension, viewer, worker, and mcp-server
pnpm dev # watch mode
pnpm lint # tsc -b across packagesThen press F5 in VS Code to launch the Extension Development Host if you want to iterate on the viewer.
Project layout:
packages/
mcp-server/ -- standalone MCP server (this is the npm package)
core/ -- Replicad wrappers, stdlib, execution engine (bundled into mcp-server)
shared/ -- cross-package types (bundled into mcp-server)
extension/ -- VSCode extension (optional viewer)
viewer/ -- Three.js viewer surface for the extension
worker/ -- OCCT WASM web-worker for the extension viewerSee CONTRIBUTING.md for contribution guidelines.
License
MIT
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