Kodecz
This server exposes Kodecz video tooling for AI agents.
Render: Render a Kodecz video folder to MP4 using GPU/NVENC or CPU/x264; supports output path, CPU forcing, frame ranges, HEVC, and alpha/HEVC output.
Preview: Draw up to 24 selected frames as lossless PNG images for quick visual inspection without full rendering.
Check: Run automatic frame-by-frame checks without rendering, returning JSON results plus problem frames/pictures for issues like text over faces, caption layout, safe areas, contrast, and zoom timing.
Kodecz is an open-source video rendering engine that turns a web page into an MP4. You write the video in HTML, CSS and JavaScript (React, WebGL, GSAP, Lottie or nothing at all), and Kodecz renders it frame by frame on an NVIDIA GPU with NVENC or on any CPU with x264, without taking a screenshot of every frame. It is an alternative to Remotion and HyperFrames, made to be driven by AI agents.
If Chromium can draw it, Kodecz can render it:
How it works
Two paths, one folder. Other tools take a screenshot of every frame and turn it into a PNG before encoding it; Kodecz never does, with or without a GPU.
Page is your index.html. Chromium draws frame N. On a GPU, that frame stays on the card as a
texture; on the CPU, it is the raw frame Chromium just painted. Either way it goes straight to the encoder,
NVENC on the card or x264 on the processor, and comes out as an MP4 with the audio mixed in. Frame N is
always the same frame, in order, out of order or starting from the middle: same content, same timing.
Related MCP server: Agent Demo Studio
Numbers
Each square is one second. Rendering the same video on the same day, Kodecz keeps the processor busy for 19× less time (37.7 s → 2.0 s of CPU) and hands you the MP4 3.7× sooner (9.9 s → 2.7 s on the clock).
1080p · 150 frames · H.264 · RTX 5090 · how we measured
Against HyperFrames, measured on the same video and the same day: 11× less CPU (22.0 s → 2.0 s) and 2.4×
sooner (6.4 s → 2.7 s) on the GPU. On a machine without a GPU, HyperFrames is slightly ahead on this video, which
embeds a 1080p clip (26.3 s against 28.1 s of CPU); on a 27-second audiogram, Kodecz uses 2.4× less CPU (24.6 s
against 59.9 s). All the numbers, and a script to reproduce them, are in docs/medidas.md.
Kodecz, Remotion and HyperFrames
Kodecz | Remotion | HyperFrames | |
You write the video in | any web page: HTML, CSS, JS, React, WebGL | React components | HTML |
How each frame leaves the browser | GPU texture or the raw painted frame, no screenshot | screenshot ( | screenshot ( |
Encoding | NVENC on the GPU, or x264 on the CPU | ffmpeg, x264 on the CPU by default | ffmpeg, x264 on the CPU by default (NVENC with |
Same 1080p video, all three on the same day (2026-11-02) | 2.0 s CPU, 2.7 s wall | 37.7 s CPU, 9.9 s wall | 22.0 s CPU, 6.4 s wall |
Same video on the CPU only, no GPU | 28.1 s CPU, 7.1 s wall | — | 26.3 s CPU, 6.8 s wall |
1080×1080 audiogram, 814 frames, CPU only | 24.6 s CPU, 9.3 s wall | — | 59.9 s CPU, 12.2 s wall |
License | Apache-2.0 | Remotion License (paid for companies above 3 people) | Apache-2.0 |
Remotion and HyperFrames are good tools, and Kodecz learned from both. The capture methods come from their source code; the CPU numbers are ours, in docs/medidas.md.
Quick start
Status: early (0.1), Linux only, installed from a clone. It is the engine we render our own videos with. Parts of the code, the internal docs and some media attributes (
data-inicio…) are still in Portuguese.
Requirements: Linux x86-64 with apt (installed from scratch on Ubuntu 24.04, Ubuntu 22.04 and Debian 12), Node 24
and about 5 GB of disk. You also need ffmpeg, weston, bubblewrap, a C/C++ toolchain (build-essential,
cmake, ninja) and Rust 1.85+: the Chromium host is compiled on your machine, with or without a GPU. You do not
have to install these by hand: the installer lists what is missing with the exact command for each, --sistema
installs the apt packages, and Rust comes from rustup (no sudo). On a clean machine the whole install takes
about 3 to 5 minutes with a fast connection (about 1 GB downloaded; compiling the host takes under a minute on 6
cores). For the GPU path, an NVIDIA GPU with NVENC (tested on an RTX 5090, driver 570+). Without one, the installer
sets up the CPU path; HEVC and the transparent layer need the GPU. Other distributions: the installer still says
what is missing, but the package names it prints are Debian's.
git clone https://github.com/konecz/kodecz && cd kodecz
./instalar.sh --sistema # checks the system, installs what is missing and renders a test video
npm link # puts `kodecz` on your PATH (or use: node cli/kodecz.ts)
kodecz render my-video/ MyVideo out.mp4 # GPU when there is one, CPU when not (my-video/: see below)./instalar.sh --verificar only says what is missing and installs nothing; ./instalar.sh without --sistema
does everything that needs no sudo and prints the apt line for the rest. If Node 24 or Rust is missing, it stops
and prints the command to install it; run it and then ./instalar.sh again. Each line starts with ✓ (done), ✗
(missing, with the command after →) or ! (a warning that does not block), and the last line is ready. Details
(in Portuguese) in instalar/LEIAME.md.
Option | What it does |
| HEVC instead of H.264 (GPU only) |
| transparent layer: raw HEVC with alpha ( |
| render M frames starting at frame N (the same frames as a full render) |
| render on the CPU even when there is a GPU |
| GPU only: fails (exit code 3) when there is none |
| skip the audio |
| one frame as PNG, in one to two seconds |
| re-renders the frames you are looking at on every save |
| automatic checks of every frame, without rendering (JSON) |
kodecz render --help lists every option. The render prints one JSON line with the result on stdout. The original
Portuguese names (--placa, --alfa, --de, --quadros, id="motor-video", qps…) still work for now.
Write a video
A video is a folder. index.html declares the size, frame rate and length; everything else is a normal web page.
<script type="application/json" id="kodecz">
{ "id": "MyVideo", "width": 1920, "height": 1080, "fps": 30, "frames": 150 }
</script>
<link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=Schibsted+Grotesk:wght@800&display=block">
<style>
:root { --fps: 30 }
body { margin: 0; height: 100vh; display: grid; place-items: center; background: #0e0e10; color: #f4f4f5 }
h1 {
font: 800 120px/1 "Schibsted Grotesk", sans-serif;
animation: in 0.6s cubic-bezier(.3, 0, .2, 1) both;
animation-delay: calc(15 * 1s / var(--fps)); /* enters on frame 15 */
}
@keyframes in { from { opacity: 0; transform: translateY(40px) } }
</style>
<h1>Hello, frame 15.</h1>Save it as my-video/index.html and it renders as is: kodecz render my-video/ MyVideo out.mp4. The page has no
background of its own, so give body one (an empty page renders black). Google Fonts linked from the page are
downloaded on the first render and cached. Your own video and audio files go next to index.html:
<video src="presenter.mp4" data-inicio="0" data-quadros="150"></video>
<audio src="music.wav" data-inicio="30" data-volume="0.6"></audio>The block:
widthandheightare the size in pixels (even numbers, width at least 800, up to 8192),fpsthe frames per second andframesthe length in frames. Theidis the name you pass to the commands. The full format is indocs/formatos/linha-do-tempo.md.Animation: CSS
@keyframes,element.animate(), GSAP and Lottie (bring your own copy). Kodecz pauses the page's timeline and puts every animation atN / fpsseconds before drawing frame N.Canvas and WebGL: define
window.kodecz_frame(n, ms); it runs before each frame and must depend only onn.Video and audio:
<video>and<audio>withdata-inicio(first frame),data-quadros(length in frames),data-recorte(frames cut from the start of the file),data-volumeanddata-velocidade(speed). Kodecz decodes them itself and mixes the audio in a single pass. On the GPU path, H.264 and HEVC video is decoded with NVDEC and composited under the page on the card, never inside the browser.Not allowed:
requestAnimationFrame, timers and the wall clock. They do not follow frame N. The render's JSON line counts the animations that do not follow the page timeline (animacoesSoltas) and the CSS transitions it sent straight to their end (transicoesAoFim).
For AI agents
Kodecz is made for any agent to write video with: a coding agent in a terminal, an agent in your own pipeline, or a script calling a model. Nothing in it is tied to one vendor. The agent needs only what it already handles: files, shell commands, HTML and CSS, and JSON.
The format is plain web. A video is an
index.htmland its files. Any model that writes web pages can write a video, and any tool that edits files can change one.Kodecz blocks (
blocos/): each editing technique (one-line captions, zoom to the end of a sentence, text that avoids the face...) is a folder with aKODECZ.mdin plain Markdown (what, when, parameters, where it came from), the CSS, a snippet to paste and a right and a wrong example. An index lists them all, so an agent can find the right one without reading everything.Automatic checks:
kodecz check my-video/ MyVideolooks at every frame of the page without rendering the video (text over a face, captions on one line, the safe area of a declared destination, contrast over the real background, a zoom that ends with the sentence) and answers with one JSON line plus a picture of each problem, so the agent can fix it before a human looks. It needs a one-timenode conferencia/preparar.ts.Previews in one to two seconds (
kodecz preview), so the agent sees what it wrote instead of guessing.
Install the Kodecz skills
Three skills teach an agent the method: kodecz (make a video: write, preview, check, fix, render),
remotion-to-kodecz and hyperframes-to-kodecz (port a project, with the API mapped one to one). They need Kodecz
installed on the machine (quick start above).
Agent | Install |
Claude Code |
|
Codex, Cursor, Gemini CLI, Copilot and others |
|
Any MCP client | the |
The skills are plain Markdown in skills/, in the open Agent Skills format.
FAQ
Does Kodecz work without a GPU?
Yes. Without an NVIDIA GPU, Kodecz renders on the CPU: Chromium paints in software and the raw frame goes straight to x264. The same folder renders on both, frame for frame.
Is Kodecz an alternative to Remotion?
Yes. Both turn code into video. Remotion asks you to write React components; Kodecz takes any web page. On the same 1080p video with a presenter, Kodecz used 10 times less CPU and finished 3 times sooner on the GPU path.
Which AI agents can use Kodecz?
Any agent that can write files and run commands: Claude Code, Codex, Cursor, Gemini CLI or your own. The format is
plain HTML, the editing blocks are Markdown and the checks answer in JSON. See AGENTS.md.
Is the output deterministic?
Frame N depends only on the page and on N: rendering in order, out of order or from the middle gives the same content at the same moment. In our test compositions the pixels are identical too. In real videos, Chromium can rasterize animated text slightly differently from one run to the next, by up to 2 color levels out of 255, which you cannot see. Timers and the wall clock are not allowed in a composition.
Which formats does it export?
MP4 with H.264 (default) or HEVC (GPU only), a transparent layer as raw HEVC with alpha (--alpha, GPU only, no
audio), and AAC audio mixed from every <audio> and <video> on the page.
Why Node 24 and Rust, and why does the installer suggest curl | sh?
Node 24 runs the TypeScript sources directly (type stripping), so there is no build step and nothing to transpile.
Rust compiles the Chromium host that captures the frames (CEF 156, on every machine) and, with an NVIDIA GPU, the
native module that talks to Vulkan and NVENC; they are built on your machine because a prebuilt binary would have to
match your glibc and driver. The curl … | bash (nvm) and curl … | sh (rustup) lines the installer prints are
only suggestions, because both install without sudo. Install Node 24 and Rust 1.85+ any way you like (your
distribution's packages, asdf, mise, a tarball): the installer only checks that node and cargo are there.
Why does Chromium run with --no-sandbox?
Chromium's sandbox on Linux needs a chrome-sandbox helper owned by root with the SUID bit (or unprivileged user
namespaces, which Ubuntu 24.04+ restricts with AppArmor), and the install does nothing as root unless you pass
--sistema. So today both the render host and the Electron used by kodecz check start Chromium with
--no-sandbox. What it loads is your own composition, served from your folder over 127.0.0.1; every other
request is blocked, except Google Fonts downloads for fonts missing from the local cache. Do not point Kodecz at
pages you do not trust. The installer prints a warning with the first step, making chrome-sandbox root-owned with
SUID (sudo chown root:root …/chrome-sandbox && sudo chmod 4755 …/chrome-sandbox); running with the sandbox on by
default is still on our list.
Patents
Kodecz contains no video codec. It asks the NVENC encoder in your GPU (or the ffmpeg installed on your system) to
encode H.264 or HEVC. Those formats are covered by patent pools; using them in a product you sell or distribute may
need a license from those pools, as with any software that writes H.264 or HEVC. See docs/patentes.md.
License
Apache-2.0. Third-party notices in NOTICE and
docs/licencas/. The Schibsted Grotesk and IBM Plex Mono fonts in
marca/fontes/ are under the SIL Open Font License.
The Kodecz name and logo are brand assets of Konecz; see docs/marca.md.
Authors
Kodecz was created by Pedro Henrique Lahr and Vanessa Cristine at Konecz. See
AUTHORS.
Available Tools
3 toolscheckCheck a videoARead-only
Run Kodecz's automatic checks on every frame without rendering: text over the presenter's face, captions on one line, the safe area of a declared social destination, contrast over the real background, zoom timing. Returns the JSON result, each problem with its frame, and pictures of the worst frames. ok: false means a rule was broken: fix and check again.
Inputs: id (required), folder (required).
previewPreview framesARead-only
Draw some frames of a Kodecz video as lossless PNGs (the same pixels as the render, one to two seconds) and return them as images. Use it to look at what you wrote instead of guessing.
Inputs: id (required), folder (required), frames (required).
renderRender a Kodecz videoAIdempotent
Render a Kodecz video folder to MP4 (GPU with NVENC when there is one, CPU with x264 when not). Returns the render's JSON result line. Run check first.
Inputs: id (required), folder (required), output (required), cpu, +4 more.
Tool Schema Changelog
Recent tool additions, removals, and schema changes observed during successful MCP inspections.
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TDQS
Scored across 3 tools
Each tool has a clearly separate role: check validates rules, preview samples frames as images, render produces the final MP4. The descriptions explicitly encode the workflow order (`check` first), so an agent can't mistake one for another.
All three are single, lowercase verbs (render, preview, check) with no casing or style deviation. The pattern is predictable and readable.
Three tools is a tight, well-scoped surface for a render-and-verify pipeline, with no redundancy. It sits at the low end, with no tool for inspecting or listing video folders, which leaves the set slightly thin.
The validate → preview → render lifecycle is covered, including failure reporting with offending frames, so the core loop has no dead ends. Minor gaps exist: nothing to discover or initialize a Kodecz folder and nothing to clean up output artifacts.
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