# SOCIALCLUBFEED Natives
Red Dead Redemption 3 Native Functions Reference
**Namespace:** SOCIALCLUBFEED
**Natives in this file:** 2
**Generated from:** RDR3natives JSON data
---
## SC_FEED_HUB_HAS_NEW_DATA
| Property | Value |
|----------|-------|
| Native Name | `SC_FEED_HUB_HAS_NEW_DATA` |
| Hash | `0x068332D20CB6F897` |
| Return Type | `BOOL` |
| Build | `1232` |
| Parameters | None |
### Usage
**Lua (Direct):**
```lua
local result = ScFeedHubHasNewData()
```
**Lua (Hash):**
```lua
local result = Citizen.InvokeNative(0x068332D20CB6F897, )
```
---
## _SC_FEED_SUBMIT_PRESET_MESSAGE
| Property | Value |
|----------|-------|
| Native Name | `_SC_FEED_SUBMIT_PRESET_MESSAGE` |
| Hash | `0xEFB64240F6B17817` |
| Return Type | `int` |
| Build | `1207` |
| Parameters | `type` (int), `subType` (int) |
### Parameters
- **`type`** (`int`)
- **`subType`** (`int`)
### Usage
**Lua (Direct):**
```lua
local result = ScFeedSubmitPresetMessage(type, subType)
```
**Lua (Hash):**
```lua
local result = Citizen.InvokeNative(0xEFB64240F6B17817, type, subType)
```
---
*End of SOCIALCLUBFEED natives*