# OBJECT Natives - Part 4 of 4
Red Dead Redemption 3 Native Functions Reference
**Namespace:** OBJECT
**Natives in this file:** 3
**Total natives in namespace:** 153
**Generated from:** RDR3natives JSON data
---
## _SET_OBJECT_TARGETTABLE_2
| Property | Value |
|----------|-------|
| Native Name | `_SET_OBJECT_TARGETTABLE_2` |
| Hash | `0x581EDBE56E8D62C9` |
| Return Type | `void` |
| Build | `1207` |
| Parameters | `object` (Object), `targettable` (BOOL) |
### Parameters
- **`object`** (`Object`)
- **`targettable`** (`BOOL`)
### Usage
**Lua (Direct):**
```lua
SetObjectTargettable2(object, targettable)
```
**Lua (Hash):**
```lua
Citizen.InvokeNative(0x581EDBE56E8D62C9, object, targettable)
```
---
## _SET_OBJECT_TARGETTABLE_FOCUS
**Description:** focus on objects like focus on peds, p1 is to enable/disable p2 is to enable/disable focus when you have a weapon out
| Property | Value |
|----------|-------|
| Native Name | `_SET_OBJECT_TARGETTABLE_FOCUS` |
| Hash | `0xA22712E8471AA08E` |
| Return Type | `void` |
| Build | `1207` |
| Parameters | `object` (Object), `toggle` (BOOL), `weaponLock` (BOOL) |
### Parameters
- **`object`** (`Object`)
- **`toggle`** (`BOOL`)
- **`weaponLock`** (`BOOL`)
### Usage
**Lua (Direct):**
```lua
SetObjectTargettableFocus(object, toggle, weaponLock)
```
**Lua (Hash):**
```lua
Citizen.InvokeNative(0xA22712E8471AA08E, object, toggle, weaponLock)
```
---
## _SET_PICKUP_COLLECTABLE_ON_MOUNT
| Property | Value |
|----------|-------|
| Native Name | `_SET_PICKUP_COLLECTABLE_ON_MOUNT` |
| Hash | `0x00EE08603EADEE92` |
| Return Type | `void` |
| Build | `1207` |
| Parameters | `object` (Object) |
### Parameters
- **`object`** (`Object`)
### Usage
**Lua (Direct):**
```lua
SetPickupCollectableOnMount(object)
```
**Lua (Hash):**
```lua
Citizen.InvokeNative(0x00EE08603EADEE92, object)
```
---
*End of OBJECT natives part 4*