# DEBUG Natives
Red Dead Redemption 3 Native Functions Reference
**Namespace:** DEBUG
**Natives in this file:** 3
**Generated from:** RDR3natives JSON data
---
## GET_GAME_VERSION_NAME
**Description:** Return example: 1207.69_dev_pc, 1436.28_dev_live_tu
Old name: _GET_GAME_BUILD_STRING
| Property | Value |
|----------|-------|
| Native Name | `GET_GAME_VERSION_NAME` |
| Hash | `0x05A5F662AD35C573` |
| Return Type | `const char*` |
| Build | `1207` |
| Parameters | None |
### Usage
**Lua (Direct):**
```lua
local result = GetGameVersionName()
```
**Lua (Hash):**
```lua
local result = Citizen.InvokeNative(0x05A5F662AD35C573, )
```
---
## _0xA8D970D8A72640A6
**Description:** nullsub, doesn't do anything
| Property | Value |
|----------|-------|
| Native Name | `_0xA8D970D8A72640A6` |
| Hash | `0xA8D970D8A72640A6` |
| Return Type | `Any` |
| Build | `1207` |
| Parameters | None |
### Usage
**Lua (Direct):**
```lua
local result = _0xA8D970D8A72640A6()
```
**Lua (Hash):**
```lua
local result = Citizen.InvokeNative(0xA8D970D8A72640A6, )
```
---
## _0xACF9CB705BEFA8CB
**Description:** nullsub, doesn't do anything
| Property | Value |
|----------|-------|
| Native Name | `_0xACF9CB705BEFA8CB` |
| Hash | `0xACF9CB705BEFA8CB` |
| Return Type | `Any` |
| Build | `1207` |
| Parameters | None |
### Usage
**Lua (Direct):**
```lua
local result = _0xACF9CB705BEFA8CB()
```
**Lua (Hash):**
```lua
local result = Citizen.InvokeNative(0xACF9CB705BEFA8CB, )
```
---
*End of DEBUG natives*