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Unreal Engine MCP Bridge

by gingerol
MCPGameProjectEditor.Target.cs425 B
// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class MCPGameProjectEditorTarget : TargetRules { public MCPGameProjectEditorTarget( TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V5; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5; ExtraModuleNames.Add("MCPGameProject"); } }

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