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Unreal Engine MCP Bridge

by gingerol
unreal.mdc1.14 kB
--- description: Apply this rule for any MCP Tool call for the Unreal Engine editor globs: alwaysApply: false --- # Working with Unreal Engine - We are using Unreal Engine 5.5.4, so be extremely cautious of using deprecated or outdated APIs, includes or practices. ## Coordinate System In the Unreal Editor, the following colors are associated with the coordinate axes: X-axis: Red Y-axis: Green Z-axis: Blue UE's Z-up, left-handed coordinate system is defined as follows: The Z-axis determines how far up and down along a vertical line an actor is located. Positive values are upwards. The Y-axis determines how far to the left or right an actor is located. Positive values are to the right. The X-axis determines how far forward or backward an actor is located. Positive values are forward. ## Units Unreal Engine (UE) defaults to the following International System (SI) units for measurement: Quantity Unit Distance/Length Centimeters (cm) Mass Kilograms (kg) Time Minutes (min), Seconds (s) Angles Degrees (deg) Speed/Velocity Meters per Second (m / s) Temperature Celsius (C) Force Newtons (N) Torque Newton Meters (N • m)

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