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# terminal-mcp-detector Element detection engine for inferring semantic structure from terminal grid. ## Overview This crate implements pattern-based detection of UI elements from terminal content: - **Borders**: Box-drawing characters forming panels and windows - **Menus**: Vertical/horizontal lists with selection indicators - **Tables**: Structured data with headers and columns - **Buttons**: Bracketed or highlighted interactive elements - **Inputs**: Text fields with labels and editable regions - **Progress Bars**: Visual indicators of completion status - **Status Bars**: Information displays at screen edges ## Detection Pipeline Elements are detected in priority order to prevent overlapping claims: 1. Borders (priority 100) - structural containers 2. Menus/Tables (priority 80) - data structures 3. Inputs (priority 70) - interactive fields 4. Buttons/Progress (priority 60) - inline elements 5. Status bars (priority 50) - edge displays ## Usage ```rust use terminal_mcp_detector::{DetectionEngine, DetectorConfig}; use terminal_mcp_emulator::Grid; let grid = /* ... */; let engine = DetectionEngine::new(DetectorConfig::default()); let elements = engine.detect(&grid); for element in elements { println!("{}: {:?}", element.ref_id, element.element_type); } ``` ## License MIT License - see [LICENSE](../../LICENSE) for details.

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