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03_voxel_remesh.feature•1.33 KiB
Feature: Voxel Remesh
As a retopology artist
I want to use voxel remeshing to create uniform topology
So that I can prepare sculpted meshes for further processing
Background:
Given the MCP server is running
And the Blender addon is connected
And a mesh object exists in the scene
Scenario: Voxel remesh with default settings
Given a sculpted or messy mesh is active
When I call voxel_remesh with voxel_size=0.1
Then the mesh is rebuilt with uniform voxel-based topology
And the original shape is preserved
And the mesh is suitable for further retopology
Scenario Outline: Voxel remesh with different voxel sizes
Given a complex mesh is active
When I call voxel_remesh with voxel_size=<size> and adaptivity=<adaptivity>
Then the mesh has approximately <expected_detail> level of detail
And the topology is uniform
Examples:
| size | adaptivity | expected_detail |
| 0.05 | 0.0 | high |
| 0.1 | 0.0 | medium |
| 0.2 | 0.0 | low |
| 0.1 | 0.5 | adaptive_medium |
Scenario: Voxel remesh preserves volume
Given a closed mesh with known volume
When I call voxel_remesh with appropriate settings
Then the resulting volume is approximately equal to the original
And the silhouette is preserved