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Roblox MCP Unified Server

by Rxuser2
basic-usage.jsโ€ข3.34 kB
const RobloxMCPClient = require('../src/client'); // Configuration const BASE_URL = process.env.ROBLOX_MCP_URL || 'http://localhost:3000'; const HMAC_SECRET = process.env.ROBLOX_MCP_HMAC_SECRET || 'default_secret_123'; async function runBasicTests() { console.log('๐Ÿงช Basic Usage Test - Roblox MCP Node.js Client'); console.log('==============================================='); const client = new RobloxMCPClient(BASE_URL, HMAC_SECRET); try { // Health check console.log('\n1. ๐Ÿ” Health Check'); const health = await client.healthCheck(); console.log('Status:', health.status); // Test 1: Create a script console.log('\n2. ๐Ÿ“ Create Script Test'); const createResult = await client.createScript( 'PlayerController', 'local Players = game:GetService("Players")\nlocal player = Players.LocalPlayer\nprint("PlayerController loaded!")', 'lua', 'test_project' ); console.log('Create Result:', createResult.success ? 'SUCCESS' : 'FAILED'); if (!createResult.success) console.log('Error:', createResult.error); // Test 2: List scripts console.log('\n3. ๐Ÿ“‹ List Scripts Test'); const listResult = await client.listScripts('test_project'); console.log('List Result:', listResult.success ? 'SUCCESS' : 'FAILED'); if (listResult.success) { console.log(`Found ${listResult.count} scripts`); } // Test 3: Validate script console.log('\n4. โœ… Validate Script Test'); const validateResult = await client.validateScript( 'function test()\n print("Hello World")\nend', 'lua' ); console.log('Validation Result:', validateResult.valid ? 'VALID' : 'INVALID'); if (validateResult.warnings.length > 0) { console.log('Warnings:', validateResult.warnings); } // Test 4: Update script console.log('\n5. ๐Ÿ”„ Update Script Test'); const updateResult = await client.updateScript( 'PlayerController', 'local Players = game:GetService("Players")\nlocal player = Players.LocalPlayer\n-- Updated content\nprint("PlayerController updated!")', 'test_project' ); console.log('Update Result:', updateResult.success ? 'SUCCESS' : 'FAILED'); // Test 5: Get project status console.log('\n6. ๐Ÿ“Š Get Project Status Test'); const statusResult = await client.getProjectStatus('test_project'); console.log('Status Result:', statusResult.success ? 'SUCCESS' : 'FAILED'); if (statusResult.success) { console.log(`Scripts: ${statusResult.statistics.total_scripts}, Backups: ${statusResult.statistics.backup_count}`); } // Test 6: Backup project console.log('\n7. ๐Ÿ’พ Backup Project Test'); const backupResult = await client.backupProject('test_project'); console.log('Backup Result:', backupResult.success ? 'SUCCESS' : 'FAILED'); if (backupResult.success) { console.log(`Backup saved: ${backupResult.backup_filename}`); } console.log('\n๐ŸŽ‰ Basic tests completed!'); console.log('==============================================='); } catch (error) { console.error('\nโŒ Test failed:', error.message); console.log('\nMake sure the server is running on:', BASE_URL); } } // Run tests if called directly if (require.main === module) { runBasicTests(); } module.exports = { runBasicTests };

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