MCP 3D Printer Server

by DMontgomery40
Verified
import NodeLibrary from '../../common/nodes/NodeLibrary.js'; // Materials import MeshPhongNodeMaterial from '../../../materials/nodes/MeshPhongNodeMaterial.js'; import MeshStandardNodeMaterial from '../../../materials/nodes/MeshStandardNodeMaterial.js'; import MeshPhysicalNodeMaterial from '../../../materials/nodes/MeshPhysicalNodeMaterial.js'; import MeshToonNodeMaterial from '../../../materials/nodes/MeshToonNodeMaterial.js'; import MeshBasicNodeMaterial from '../../../materials/nodes/MeshBasicNodeMaterial.js'; import MeshLambertNodeMaterial from '../../../materials/nodes/MeshLambertNodeMaterial.js'; import MeshNormalNodeMaterial from '../../../materials/nodes/MeshNormalNodeMaterial.js'; import MeshMatcapNodeMaterial from '../../../materials/nodes/MeshMatcapNodeMaterial.js'; import LineBasicNodeMaterial from '../../../materials/nodes/LineBasicNodeMaterial.js'; import LineDashedNodeMaterial from '../../../materials/nodes/LineDashedNodeMaterial.js'; import PointsNodeMaterial from '../../../materials/nodes/PointsNodeMaterial.js'; import SpriteNodeMaterial from '../../../materials/nodes/SpriteNodeMaterial.js'; import ShadowNodeMaterial from '../../../materials/nodes/ShadowNodeMaterial.js'; //import { MeshDepthMaterial } from '../../../materials/MeshDepthMaterial.js'; //import MeshDepthNodeMaterial from '../../../materials/nodes/MeshDepthNodeMaterial.js'; //import { MeshDistanceMaterial } from '../../../materials/MeshDistanceMaterial.js'; //import MeshDistanceNodeMaterial from '../../../materials/nodes/MeshDistanceNodeMaterial.js'; // Lights import { PointLight } from '../../../lights/PointLight.js'; import { DirectionalLight } from '../../../lights/DirectionalLight.js'; import { RectAreaLight } from '../../../lights/RectAreaLight.js'; import { SpotLight } from '../../../lights/SpotLight.js'; import { AmbientLight } from '../../../lights/AmbientLight.js'; import { HemisphereLight } from '../../../lights/HemisphereLight.js'; import { LightProbe } from '../../../lights/LightProbe.js'; import IESSpotLight from '../../../lights/webgpu/IESSpotLight.js'; import { PointLightNode, DirectionalLightNode, RectAreaLightNode, SpotLightNode, AmbientLightNode, HemisphereLightNode, LightProbeNode, IESSpotLightNode } from '../../../nodes/Nodes.js'; // Tone Mapping import { LinearToneMapping, ReinhardToneMapping, CineonToneMapping, ACESFilmicToneMapping, AgXToneMapping, NeutralToneMapping } from '../../../constants.js'; import { linearToneMapping, reinhardToneMapping, cineonToneMapping, acesFilmicToneMapping, agxToneMapping, neutralToneMapping } from '../../../nodes/display/ToneMappingFunctions.js'; /** * This version of a node library represents the standard version * used in {@link WebGPURenderer}. It maps lights, tone mapping * techniques and materials to node-based implementations. * * @private * @augments NodeLibrary */ class StandardNodeLibrary extends NodeLibrary { /** * Constructs a new standard node library. */ constructor() { super(); this.addMaterial( MeshPhongNodeMaterial, 'MeshPhongMaterial' ); this.addMaterial( MeshStandardNodeMaterial, 'MeshStandardMaterial' ); this.addMaterial( MeshPhysicalNodeMaterial, 'MeshPhysicalMaterial' ); this.addMaterial( MeshToonNodeMaterial, 'MeshToonMaterial' ); this.addMaterial( MeshBasicNodeMaterial, 'MeshBasicMaterial' ); this.addMaterial( MeshLambertNodeMaterial, 'MeshLambertMaterial' ); this.addMaterial( MeshNormalNodeMaterial, 'MeshNormalMaterial' ); this.addMaterial( MeshMatcapNodeMaterial, 'MeshMatcapMaterial' ); this.addMaterial( LineBasicNodeMaterial, 'LineBasicMaterial' ); this.addMaterial( LineDashedNodeMaterial, 'LineDashedMaterial' ); this.addMaterial( PointsNodeMaterial, 'PointsMaterial' ); this.addMaterial( SpriteNodeMaterial, 'SpriteMaterial' ); this.addMaterial( ShadowNodeMaterial, 'ShadowMaterial' ); this.addLight( PointLightNode, PointLight ); this.addLight( DirectionalLightNode, DirectionalLight ); this.addLight( RectAreaLightNode, RectAreaLight ); this.addLight( SpotLightNode, SpotLight ); this.addLight( AmbientLightNode, AmbientLight ); this.addLight( HemisphereLightNode, HemisphereLight ); this.addLight( LightProbeNode, LightProbe ); this.addLight( IESSpotLightNode, IESSpotLight ); this.addToneMapping( linearToneMapping, LinearToneMapping ); this.addToneMapping( reinhardToneMapping, ReinhardToneMapping ); this.addToneMapping( cineonToneMapping, CineonToneMapping ); this.addToneMapping( acesFilmicToneMapping, ACESFilmicToneMapping ); this.addToneMapping( agxToneMapping, AgXToneMapping ); this.addToneMapping( neutralToneMapping, NeutralToneMapping ); } } export default StandardNodeLibrary;